You guys are awesome!
Ok, so I can declare as many hidden resources as I want? Like faction 1 could have 12 hidden resources, faction 2 could have 5 and so on?
"The max attribute is the maximum number of that pet each master can have."
Yeah I knew that, but I was still able to spam the pet on that master (only had 1 master, yet I could spam the pet and it ignored the 1 Max limitation). I think the current build of GAE is ignoring the limitation, hrm.
I double checked and yeah it seems this feature was turned off. It's ignoring the Max attribute. Here's what my code looks like on the Master (parent).
<skill>
<type value="produce"/>
<name value="summon_pet"/>
<ep-cost value="0"/>
<speed value="1000"/>
<anim-speed value="20"/>
<animation path="models/klion_summon.g3d"/>
<sound enabled="false"/>
<pet value="true" max="1"/></skill>
<command>
<type value="produce"/>
<name value="call_pet"/>
<image path="../pet/images/pet.bmp" />
<unit-requirements />
<upgrade-requirements />
<produce-skill value="summon_pet"/>
<produced-unit name="pet"/>
</command>
According to what you said and what I read on the wiki, the above master should only be able to summon 1 pet, correct? If I have 5 of the same master, each can have 1 of that pet. Correct?
Right now, the above master can spam the produce command and make many of the same pet