Author Topic: [fixed] 3.7.1 / r4191: Incorrectly reported checksum mismatch when mods change  (Read 802 times)

tomreyn

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When a network player connects to a server (whether or not headles does, I think, not matter), and is lacking the currently set map, then this user is offered to download it. The user downloads it, the checksum test takes place, and there is an informational message saying that the map was downloaded successfully.

If, however, while the download takes place, the server admin decides to switch to a different map, then the checksum test will compare the checkum of the downloaded map to the map the server admin just set, which is different, and obviously has a different checksum. So in this case a checksum verification error occurs even though the downloaded map is probably fine.

This is a long standing bug, and I think it doesn't just affect maps but all kinds of mods.
« Last Edit: 3 May 2013, 15:45:51 by tomreyn »
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titi

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refresh
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softcoder

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Please try svn rev#: 4246

titi

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no it does not work.

to describe again what we do:

1. server switches to map that client does not have
2. client gets dialog requesting download
3. server switches map
4. client says "yes"

=> map on client and server "do not match"

Same thing happens for tilesets and techs.
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softcoder

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Finally reproduced, fixed in svn rev#: 4255

tomreyn

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Great, thank you, that's fixed indeed (I tried with a map and a tilesets).
atibox: Ryzen 1800X (8 cores @3.6GHz), 32 GB RAM, MSI Radeon RX 580 Gaming X 8G, PCI subsystem ID [1462:3417], (Radeon RX 580 chipset, POLARIS10) @3440x1440; latest stable Ubuntu release, (open source) radeon (amdgpu) / mesa video driver
atibox (old): Core2Quad Q9400 (4 cores @2.66GHz), 8 GB RAM, XFX HD-467X-DDF2, PCI subsystem ID [1682:2931], (Radeon HD 4670, RV730 XT) @1680x1050; latest stable Ubuntu release, (open source) radeon / mesa video driver
notebook: HP envy13d020ng
internet access: VDSL2+

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