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MegaGlest Forum
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Makehuman
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Topic: Makehuman (Read 2708 times)
titi
MegaGlest Team
Airship
Posts: 4,240
Makehuman
«
on:
5 April 2013, 15:20:18 »
Maybe I am not the only one who missed the licensechange of makehuman last december!
It might be important for glest modders too, as they now can use this tool to create new characters!
http://www.makehuman.org/doc/node/makehuman_mesh_license.html
Combined with the "decimate" modifier from blender this might result in nice models for MG .
Anyone has experiences with it ?
( This combined with free mocap files ....
)
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Omega
MegaGlest Team
Dragon
Posts: 6,167
Professional bug writer
Re: Makehuman
«
Reply #1 on:
5 April 2013, 16:10:06 »
Quote from: titi on 5 April 2013, 15:20:18
Anyone has experiences with it ?
In my experience, the models are far, far too detailed, and don't reduce well, making them poorly suited for use in Glest mods.
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titi
MegaGlest Team
Airship
Posts: 4,240
Re: Makehuman
«
Reply #2 on:
5 April 2013, 22:12:56 »
Maybe not low poly enough , but .... a good start
http://www.makehuman.org/forum/viewtopic.php?f=6&t=2508
fat zombie walk:
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Makehuman