Author Topic: Makehuman  (Read 2283 times)

titi

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Makehuman
« on: 5 April 2013, 15:20:18 »
Maybe I am not the only one who missed the licensechange of makehuman last december!
It might be important for glest modders too, as they now can use this tool to create new characters!

http://www.makehuman.org/doc/node/makehuman_mesh_license.html

Combined with the "decimate" modifier from blender this might result in nice models for MG .
Anyone has experiences with it ?

( This combined with free mocap files ....  :angel:  ::) :P)
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Omega

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Re: Makehuman
« Reply #1 on: 5 April 2013, 16:10:06 »
Anyone has experiences with it ?
In my experience, the models are far, far too detailed, and don't reduce well, making them poorly suited for use in Glest mods.
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

titi

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Re: Makehuman
« Reply #2 on: 5 April 2013, 22:12:56 »
Maybe not low poly enough , but .... a good start ;D

http://www.makehuman.org/forum/viewtopic.php?f=6&t=2508

fat zombie walk:
https://www.youtube.com/watch?v=WJeIruItw6w
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