Thanks for your efforts, Nig.
I'm afraid this time not a lot was achieved regarding the bug this thread is about, though: An out-of-synch (OOS) situation which occurs between different platforms (a network game involving both Linux and Windows are known to allow for reproducing it) when playing a network game using the Prax mod. The plan to identify the underlying issue is currently to record the game state in regular intervals on both participating systems (that's what the debug logs are for) and, as soon as the OOS occurs, to compare each of the lines in those logs, to identify differences, which should then allow for better guesses on which part of the source code may cause them. Obviously this approach can only work when logs of a game with this setup (>=2 computers, one running Linux and one running Windows, playing a network game with the Prax mod) are available.
Based on what you wrote, I assume you were testing something on a single computer. If this is so, then, while the experiences you made can be of interest, they do relate tho this thread and should be posted on the main forums with a subject like "experiences while testing debugging on Windows".
Once again, your efforts and intent to support development are appreciated. I'm just explaining this in detail so that you will be able to spend your valuable time on tests which are actually adding to identifying and fixing the most relevant issues.