Well, ideally software doesn't have bugs. But factually, unless it's written by D. J. Bernstein or an OpenBSD developer, it actually does. As a result, developers usually try to understand, reproduce, analyze and fix these bugs, then release a new version. The same thing is going to happen here, it's just that there will be a newer version with both bug fixes and new features. And this can take a little longer than just a bugfix release. Still, releasing always involves a good bit of work, and the more often there need to be bugfix releases, the more does it slow down the games' actual development (of new features).
That's why we always ask people to test pre-releases a LOT before the final release, and to provide qualified bug reports, so that bugs in the pre-release version can be ironed out and the final release will thus be more stable, and fewer bugfix releases will be necessary. Sadly, often there is not enough contribution to testing - especially by Windows users, so it can happen that there are releases which work fine on Linux but not so well on Windows. This can be changed when more Windows players help testing pre-releases (snapshots, which are always available, as well as alphas + betas when they are made available).
For the current situation, you can choose from (and combine) several options:
- Write a script which automatically restarts the server should it fail.
- Wait for the next alpha, beta or stable release and upgrade to it.
- Run a development snapshot - but be aware that if you do this it will only be compatible with builds which are made from the same subversion revision - other players (such as those running MG 3.7.1) will either run into an error message or may even crash; also note while the developers try to keep the in-development code mostly stable, there can be no guarantees.
There are loose plans to provide a new pre-release soon (probably within the next couple of weeks/months). This would contain the fix for the problem you reported here.
And Biel responded:
Okay, i'll wait for a stable release.I split her post off this topic since it was mostly about
how to get more people to help test development builds.