Author Topic: Automatic unit production  (Read 829 times)

MirceaKitsune

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Automatic unit production
« on: 20 May 2013, 14:36:37 »
As I recently found out, the recipe of success in a Glest game is building units as quickly as possible. But as you advance that gets more and more soliciting, since you must click a lot of buildings / summoners and give new unit creation orders (especially after you establish yourself in different far areas of the map). I was wondering if a system to automate the process is an acceptable idea. It would make things a lot easier and allow the player to focus on other things than running to buildings and constantly clicking buttons.

Best way to do this is allowing unit creation buttons to be 'permanently pressed', eg: by control-clicking them. When they are, that building / summoner will try to produce the selected type of unit as soon as the needed resources are available and there are no existing orders on queue. If more than one unit is control + clicked, the building / summoner will go through them in order. If the player gives other commands to the building / unit in the meantime, those are added to the queue and the automation system waits until they're all over.

Example: You play as Tech and have a barracks, which you want to constantly produce swordsmen and archers. You select the barracks and control + click the 'produce swordsman' and 'produce archer' buttons. As soon as you have enough resources, the building automatically starts producing a swordsman. Once the swordsman is done, the building tries producing an archer. If you don't have the needed resources it does nothing and waits till you do. After it finishes with the archer, it tries to produce a swordsman again and so on.

D.U.P.A.

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Re: Automatic unit production
« Reply #1 on: 23 July 2013, 10:37:13 »
I don't think that glest is that kind of game, where the point is to burst out enormous amount of units towards your enemy. It leans more towards blizz style, your resources can be quickly depleted if you do too many units and food buildings don't provide that much food. Sure, you need more factories, but nowhere close to swarm of units, they are built rather slowly unlike games like age of empires. This is more domain of 0ad game.

MirceaKitsune

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Re: Automatic unit production
« Reply #2 on: 30 September 2013, 19:17:12 »
Bump. I was wondering if more thought was given to this by the developers. Playing a MG game last night, there were times when most effort went to going back and forth to click buildings and their unit production buttons. It made me less able to focus on what was going on and what choices to take, while sometimes forgetting to build units in some places in favor of others (leaving towns undefended). Although I see the point D.U.P.A. mentioned, I think this would be helpful for Glest too, since numerous units is a key to surviving and once you have a large nation it's hard to attend to all.