No more out of sync for Annex! MegaGlest found the bug!

Started by titi, 25 May 2013, 21:09:32

titi

We lately had trouble with the Prax mod and we always saw an out of sync wehn playing crossplatform using it.
Now we found out why ( especially softcoder ) . The reason were floating point rounding differences in linux/windows.

All should be fixed now for annex too! At least we see no more out of syncs in prax mod and we played a great 38 minute annex game without getting any trouble ( windows/linux too )!
And in svn are no more issues for windows64 users too.

the svn revision we used was 4313.




Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

titi

Here is a windows installation for annex with a megaglest development build: ( not very poolished but works )

( Use 7-zip to unpack and start megaglest.exe )
http://titi.megaglest.org/annex_3_win_svn4313.7z

WARNING! This is not compatible with latest annex release! Put it side by side as a full installation of itself .




Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

tomreyn

And here's a [url=http://tomreyn.megaglest.org/unreleased/annex_r4314_linux_64.tar.xz]compatible test package for Linux x86_64 (amd64)[/url] (105MB).

Use tar xJf annex_r4314_linux_64.tar.xz to unpack it, then change into the extracted annex_r4314_linux_64 directory and run ./annex,
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