A few more lua functions as requested by Elimnator and Tiger:
-- functions that deal with game time of day
getIsDayTime
getIsNightTime
getTimeOfDay
registerDayNightEvent
unregisterDayNightEvent
example:
<startup>
-- register day and night events
registerDayNightEvent()
</startup>
<dayNightTriggerEvent>
if getIsDayTime() == 1 then
setDisplayText('It is day time, a safer time to roam!')
else
setDisplayText('**It is night time, WATCH OUT!**')
end
--print('getIsDayTime() =' .. getIsDayTime() .. ' getIsNightTime() = ' .. getIsNightTime() .. ' getTimeOfDay() = ' .. getTimeOfDay())
</dayNightTriggerEvent>
-- functions that deal with monitoring and querying units
registerUnitTriggerEvent
unregisterUnitTriggerEvent
lastUnitTriggerEventUnit
lastUnitTriggerEventType
getUnitProperty
getUnitPropertyName
<startup>
createUnit('battle_machine', 1, startLocation(1))
player2_battlemachine= lastCreatedUnit()
registerUnitTriggerEvent(player2_battlemachine)
</startup>
<unitTriggerEvent>
if player2_battlemachine == lastUnitTriggerEventUnit() then
if lastUnitTriggerEventType() == 1 then -- hp changed
print('Unit hp is now: ' .. getUnitProperty(lastUnitTriggerEventUnit(),lastUnitTriggerEventType()))
elseif lastUnitTriggerEventType() == 2 then -- ep changed
print('Unit ep is now: ' .. getUnitProperty(lastUnitTriggerEventUnit(),lastUnitTriggerEventType()))
elseif lastUnitTriggerEventType() == 3 then -- level changed
print('Unit level is now: ' .. getUnitPropertyName(lastUnitTriggerEventUnit(),lastUnitTriggerEventType()))
elseif lastUnitTriggerEventType() == 4 then -- field changed
print('Unit field is now: ' .. getUnitProperty(lastUnitTriggerEventUnit(),lastUnitTriggerEventType()))
elseif lastUnitTriggerEventType() == 5 then -- skill changed
print('Unit skill is now: ' .. getUnitPropertyName(lastUnitTriggerEventUnit(),lastUnitTriggerEventType()))
end
end
</unitTriggerEvent>
enjoy!