Author Topic: [fixed]Problems to load old savegames related to "networkPlayerUUID"  (Read 472 times)

titi

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I am not sure what kind of savegame this is, but I asume its a savegame from a join game test. What I get when i select this in the "load game menu" is an errormessage followed by a crash:
(! if this is just related to join games work in progress this is not a bug  !)

[2013-06-02 23:42:36] *ERROR* In [window.cpp::handleEvent Line: 341] (a2) Couldn't process event: [Node "GameSettings" doesn't have 1 children named  "networkPlayerUUID"

Tree: GameSettings (factionTypeNames factionTypeNames factionTypeNames factionTypeNames factionTypeNames factionTypeNames factionTypeNames factionTypeNames networkPlayerNames networkPlayerNames networkPlayerNames networkPlayerNames networkPlayerNames networkPlayerNames networkPlayerNames networkPlayerNames networkPlayerStatuses networkPlayerStatuses networkPlayerStatuses networkPlayerStatuses networkPlayerStatuses networkPlayerStatuses networkPlayerStatuses networkPlayerStatuses networkPlayerGameStatus networkPlayerGameStatus networkPlayerGameStatus networkPlayerGameStatus networkPlayerGameStatus networkPlayerGameStatus networkPlayerGameStatus networkPlayerGameStatus networkPlayerLanguages networkPlayerLanguages networkPlayerLanguages networkPlayerLanguages networkPlayerLanguages networkPlayerLanguages networkPlayerLanguages networkPlayerLanguages factionControls factionControls factionControls factionControls factionControls factionControls factionControls factionControls resourceMultiplierIndex resourceMultiplierIndex resourceMultiplierIndex resourceMultiplierIndex resourceMultiplierIndex resourceMultiplierIndex resourceMultiplierIndex resourceMultiplierIndex teams teams teams teams teams teams teams teams startLocationIndex startLocationIndex startLocationIndex startLocationIndex startLocationIndex startLocationIndex startLocationIndex startLocationIndex factionCRCList )
Stack Trace:
./megaglest:Shared::Platform::megaglest_runtime_error::megaglest_runtime_error(std::string const&, bool)address [0xaabd08] line: 237
./megaglest:Shared::Xml::XmlNode::getChild(std::string const&, unsigned int) constaddress [0xaa23c9] line: 769
./megaglest:Glest::Game::GameSettings::loadGame(Shared::Xml::XmlNode const*)address [0x5b87ce] line: 738
./megaglest:Glest::Game::MenuStateLoadGame::mouseClick(int, int, Shared::Platform::MouseButton)address [0x74c27e] line: 326
./megaglest:Glest::Game::MainWindow::eventMouseDown(int, int, Shared::Platform::MouseButton)address [0x698ef4] line: 890
./megaglest:Shared::Platform::Window::handleMouseDown(SDL_Event)address [0xabb445] line: 679
./megaglest:Shared::Platform::Window::handleEvent()address [0xabc34f] line: 160
./megaglest:Glest::Game::glestMain(int, char**)address [0x6c8af1] line: 5034
./megaglest:Glest::Game::glestMainSEHWrapper(int, char**)address [0x6cb7d4] line: 5368
./megaglest:Glest::Game::glestMainWrapper(int, char**)address [0x6cb9b2] line: 5440
/lib/x86_64-linux-gnu/libc.so.6:__libc_start_main()address [0x7f742852476d] line: 0
./megaglest() [0x506f19]address [0x506f19]
« Last Edit: 3 June 2013, 23:41:22 by titi »
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softcoder

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Should be fixed in svn rev# 4365

titi

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thats fixed
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios