r.4458Tests have shown that the point number 1 and 2 together can be considered as fixed
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Now the "sleep time" is short enough that you can see sometimes situation when animals are produced almost one after the other.
... and a little of research data taken from summary of the battle.
CPU as only one player on the map and I as a observer.
Game duration: 44:29
Total units at game end:1000
Deaths: 0
Units produced: 935
(Here you can see a minor bug, but will be created a separate topic for it.)
... and now completely impossible in the real battle the growth/expansion.
Game duration: 02:37:43
Total units at game end:2958
Deaths: 438
Units produced: 3303
Now point number 3 no longer fit to this topic so for it also will be a separate topic.By the way. Informatively to point 3:
I did the tests with set limit to one for these buildings, and it does not affect in any way to the starving deaths.