Bug separated from another topic.
CPU unnecessary builds buildings for food and wastes resources and place.
3. "CPU unnecessary builds buildings for food" .
(e.g. more than one farm, more than one main building, more than one other building {for example romans' temple})
There is many different buildings producing food in different factions and will be probably more in the future.
Here I suggested some additional variable being placed directly in the "units.xml" for example:
into farm.xml
<CPU-produce-resource enabled="false"/>
and into cow.xml
<CPU-produce-resource enabled="true"/>
...and cpu of course produces only units with "true".
All the examples described observations about food but the case is similar to other resources (eg energy, housing [e.g. small tent in Indian faction]) so improvements should be universal.
When this will be somehow fixed, then at first glance, you can no longer distinguish whether play cpu or human
.