Author Topic: Remove/Change some of the hints form loading screen  (Read 1137 times)

titi

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Remove/Change some of the hints form loading screen
« on: 16 June 2013, 23:19:40 »
Tomreyn and me talked about the hints we currently show in the loading screen. We think some of them are wrong , outdated or should not be shown as a loading game hint.

See our pad where we made this to see the results:  http://pad.tn/p/mg-hints
I already made  language file according to this and I am currently just holding back the checkin.

@softcoder: Do you think these changes are ok ?
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filux

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Re: Remove/Change some of the hints form loading screen
« Reply #1 on: 16 June 2013, 23:45:14 »
In my opinion hints 37, 39, 40 and 41 are quite good and should remain.

Omega

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Re: Remove/Change some of the hints form loading screen
« Reply #2 on: 17 June 2013, 07:57:44 »
I again think hint 43 should be removed. I get it, linux is great and all. I use linux as my primary development environment. I took a class that specialized in linux. That line still sounds elitist, immature, and unprofessional. It even completely misuses the period character (an ellipse is three periods, and represents trailing off thought or momentary pause; two periods is meaningless). Never mind the stupid smiley face on the end.

And to be honest, hints like number 44 are completely fluff. It doesn't help a player new to the game at all.

To be brutally honest, though, I think most of these hints are pretty useless. The global hints is the wrong approach. Hint should be stored with the faction, so advice that is actually relevant to the player's expected play style can be displayed, not useless generic information like "upgrades are important" and various hotkey stuff. Instead, we should be telling players specific ways to use units, specific upgrades, etc. But in order for that to be useful, hints need to be delivered by the faction (ideally overwriting global hints).
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titi

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Re: Remove/Change some of the hints form loading screen
« Reply #3 on: 17 June 2013, 20:12:50 »
No 43 stays, because it is the real reason why MG exists and softcoders and my engagement. We work for MG because its a linux game and because its open source. ( And development is doen in linux too )
Just take it as our tribute to a great system that made MG possible :D .

No44 yes thats true, but  its important to tell the people that this game is open source and not just free ).  People should all help open source and they should learn that open source is something good. If this must be a loading screen hint can indeed be discussed.

@filux: of course those hints are good, but these hints are meant for the loading screen NOT for a website or something. Think about what people do after seeing this hint! They play a game and they will just remember things that are related to the gameplay. everything else is critical.
Number 41 is gameplay related, but its more or less a duplicate of 
37 40 and 41 do not help the player in any way for the next game.
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MoLAoS

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Re: Remove/Change some of the hints form loading screen
« Reply #4 on: 17 June 2013, 20:47:33 »
I again think hint 43 should be removed. I get it, linux is great and all. I use linux as my primary development environment. I took a class that specialized in linux. That line still sounds elitist, immature, and unprofessional. It even completely misuses the period character (an ellipse is three periods, and represents trailing off thought or momentary pause; two periods is meaningless). Never mind the stupid smiley face on the end.

And to be honest, hints like number 44 are completely fluff. It doesn't help a player new to the game at all.

To be brutally honest, though, I think most of these hints are pretty useless. The global hints is the wrong approach. Hint should be stored with the faction, so advice that is actually relevant to the player's expected play style can be displayed, not useless generic information like "upgrades are important" and various hotkey stuff. Instead, we should be telling players specific ways to use units, specific upgrades, etc. But in order for that to be useful, hints need to be delivered by the faction (ideally overwriting global hints).

Linux bigots are some of the most annoying kind. Even worse than Python programmers. They are never gonna change that hint. It makes them feel so superior.

tomreyn

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Re: Remove/Change some of the hints form loading screen
« Reply #5 on: 18 June 2013, 10:58:59 »
... said the guy who converted a cross-platform game engine into a Windows-only one. :P
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MoLAoS

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Re: Remove/Change some of the hints form loading screen
« Reply #6 on: 18 June 2013, 16:23:07 »
... said the guy who converted a cross-platform game engine into a Windows-only one. :P

Pretty sure it works in Linux. I don't recall if John ever got it going. It'd be pretty difficult for me to test it on Linux without someone to compile it.

 

anything