I personally miss some features in the mapeditor version 1.6.0. That's why I decided to add these to the editor. (I increased the version number as there will be much new stuff / I did some experimental work with a HTML based editor, but it had unsolvable performance issues, so I know what I want and how I should implement)
In this topic I will preview my work. In
that topic is the feature request for implementation to megaglest.
First feature is a heightmap - view for the editor ...
[URL=http://imageshack.us/photo/my-images/163/ujyp.png/][IMG]http://img163.imageshack.us/img163/5640/ujyp.png[/img][/URL]
Second is the option to hide water ... it is especially useful for editing under-water-structures
[URL=http://imageshack.us/photo/my-images/585/jms.png/][IMG]http://img585.imageshack.us/img585/1883/jms.png[/img][/URL]
*note, objects are not displayed in heightMap-view / cliffs are marked yellow