Author Topic: [fixed]r4501 headless server crashes on launching game  (Read 689 times)

titi

  • MegaGlest Team
  • Airship
  • ********
  • Posts: 4,240
    • View Profile
    • http://www.titusgames.de
What we did :
On my computer I started a headless server .
Then I started a normal client in the same directory.
I joined my headless server as controller.
Tomreyn jound too
I launched the game -> crash:

here is all output including a stacktrace ( on bottom )
http://pastebin.com/raw.php?i=4QWc3Dq2

update1:
and more info: This crash seems to be tileset related. Birchforest crashes with this, desert2 does not crash. Maybe it has something to do with the  new way of using big one piece textures  ?

« Last Edit: 23 June 2013, 23:25:04 by titi »
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

softcoder

  • MegaGlest Team
  • Battle Machine
  • ********
  • Posts: 2,239
    • View Profile
Re: r4501 headless server crashes on launching game
« Reply #1 on: 23 June 2013, 03:24:26 »
This has nothing to do with the joining vertices, this is the new code you added to load large textures for tilesets and the headless server code is not supposed to load graphics (liek textures). The new code added did not check for headless server mode and avoid loading the textures. This caused an assert to be thrown as you see in the stacktrace. I will fix this in svn for the new tileset code.

titi

  • MegaGlest Team
  • Airship
  • ********
  • Posts: 4,240
    • View Profile
    • http://www.titusgames.de
Re: r4501 headless server crashes on launching game
« Reply #2 on: 23 June 2013, 23:24:44 »
thansk for fixing it!  I .... :angel:

Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

 

anything