Author Topic: MegaGlest 3.8.0-beta1 ready for testing  (Read 11926 times)

softcoder

  • MegaGlest Team
  • Battle Machine
  • ********
  • Posts: 2,239
    • View Profile
MegaGlest 3.8.0-beta1 ready for testing
« on: 26 June 2013, 06:44:22 »
MegaGlest 3.8.0-beta1 - come and get it while its hot (svn revision 4514)
Downloads here: http://sourceforge.net/projects/megaglest/files/in_development/ or below

Full Installers are available on sourceforge for Windows, Linux 32 / 64 bit:

Linux 32 bit
Linux 64 bit
Windows

Changelog:

v3.8.0-beta1
- Greater ability to translate game content into your native language. (including techtrees)
  - Added Hebrew, Arabic, Vietnamese.
- better network game performance / management to handle slower clients.
- performance improvements.
- Enhanced AI behaviour.
- new game content including maps and tilesets.
- many bugfixes discovered in 3.7.1
- added ability for stand alone mod's to customize more of the engine like about screen.
- animated tileset object support.
- easier ability to download game content from host.
- many new lua functions for scenario modders.
- addition of google-breakpad to better track down bugs.
- color picking is now the default selection mode
- additional way of terrain texturing

v3.7.1
- bugfixes reported in the bugs forum since 3.7.0

v3.7.0
- bugfixes reported in the bugs forum since 3.6.0.3
- display requirements when a player cannot execute a command
- improved IRC connection handling
- auto word wrapping for message boxes
- headless server can run in local lan mode (does not broadcast to master server)
- Added lua security sandbox
- third person view allows you to follow a selected unit. Select one unit anf press f4 to enable (deselect anf f4 to disable).
- cell markers allow players to create markers anywhere on the map and associate a note with them. All team players see the markers.
- quick sonar signal to tell team players where the action is happening
- admin player can disconnect other network players in game
- saving / loading games.
- when placing a new unit, we display a 'ghosted' model while units walk to the build location to show the space it will occupy
- video playback support (using libvlc)
- network multi-player scenarios
- campaign scenarios
- Integrated language translation support (translate / update your favorite language @ https://www.transifex.com/projects/p/megaglest and pull the files into the game via advanced translation options to test your changes)
- play a sound when player mentions your name in chat mode
- more game data validation for commandline modders, see --help for more info
- many new lua commands for scenario modders
- enhanced AI management (logging and modding) and added more intellegence to decsions
- enhanced game data downloads now allow for downloading data from the mod center instead of game server if available.
- Quick keys in game lobby, SHIFT+<letter>+listbox arrow to jump to that letter in a list
  or Hold CTRL when clicking listbox for network control type to change all non human control values
- enhanced unicode support for non-ascii characters
- customizable unit, resource and upgrade language files
- tilesets support animated models
- scenario factions may now be 'neutral', meaning not on any players team.
- new command action mouse cursors
- resources are selectable showing info about the resource
- particle colors are now affected by the time of day
- new game hints are displayed while loading a new game
- linked faction support (and new techtree MagiTech for classic Glest play)
- added runtime checks to ensure cpu supports expected optimizations of the binary used (sse, x87)
- lots of code cleanup from static analysis such as cppcheck and valgrind
- experimental big endian and non x86 architecure support (need testers to give feedback)

v3.6.0.3 - this is primarily a bugfix release AND IS COMPATIBLE with 3.6.0.2 (only the binaries have changed, data is still the same)

- cmake build fixes (for newer libircclient 1.6 support, custom data path's etc)
- fixed vbo bug causing numerous clients to crash for certain video drivers
- g3dviewer fixes + ability to specify image size of auto screenshots on commandline
-  battle end screen no longer chopped off for 8 player display
- proper use of fontconfig so various linux distros will find the fonts specified regardless of actual location
- Windows headless server hosting is now fixed
« Last Edit: 26 June 2013, 13:46:20 by titi »

tomreyn

  • MegaGlest Team
  • Airship
  • ********
  • Posts: 2,764
    • View Profile
    • MegaGlest - the free and open source cross platform 3D real-time strategy game
Re: MegaGlest 3.8.0-beta1 ready for testing
« Reply #1 on: 26 June 2013, 12:52:51 »
Thank you!

Website, in-game announcements, in-game version info, forum news, sf.net default downloads (Linux/Windows) are updated accordingly.

Also announced on our e-mail newsletter, Identi.ca and Twitter.
« Last Edit: 26 June 2013, 14:44:30 by tomreyn »
atibox: Ryzen 1800X (8 cores @3.6GHz), 32 GB RAM, MSI Radeon RX 580 Gaming X 8G, PCI subsystem ID [1462:3417], (Radeon RX 580 chipset, POLARIS10) @3440x1440; latest stable Ubuntu release, (open source) radeon (amdgpu) / mesa video driver
atibox (old): Core2Quad Q9400 (4 cores @2.66GHz), 8 GB RAM, XFX HD-467X-DDF2, PCI subsystem ID [1682:2931], (Radeon HD 4670, RV730 XT) @1680x1050; latest stable Ubuntu release, (open source) radeon / mesa video driver
notebook: HP envy13d020ng
internet access: VDSL2+

· · · How YOU can contribute to MG · Latest development snapshot · How to build yourself · Megapack techtree · Currently hosted MG games · · ·

ppanhh

  • Guest
Re: MegaGlest 3.8.0-beta1 ready for testing
« Reply #2 on: 27 June 2013, 22:35:11 »
So the guy who I made contact on transifex is also the admin?

 ;D ;D ;D ;D

I quickly translated Glest into Vietnamese for playing with my friend, I still have a little on Hint pharases, but I translated Glest with fun and joy.

3 days for translation lol, and just for playing the game lol

tomreyn

  • MegaGlest Team
  • Airship
  • ********
  • Posts: 2,764
    • View Profile
    • MegaGlest - the free and open source cross platform 3D real-time strategy game
Re: MegaGlest 3.8.0-beta1 ready for testing
« Reply #3 on: 29 June 2013, 17:55:12 »
Good job on the quick Vietanamese translation of MegaGlest, ppanhh! Keep in mind this was "only" a beta release, so you have more time to complete the translation for the stable release (which most isn't going to happen before August).

There's not "the admin" in MegaGlest, but there are two main developers, Softcoder and Titi (I do adminstrate some systems, but don't program).

Back on topic: Did anyone else make experiences with 3.8.0 beta1 and would like to share?
atibox: Ryzen 1800X (8 cores @3.6GHz), 32 GB RAM, MSI Radeon RX 580 Gaming X 8G, PCI subsystem ID [1462:3417], (Radeon RX 580 chipset, POLARIS10) @3440x1440; latest stable Ubuntu release, (open source) radeon (amdgpu) / mesa video driver
atibox (old): Core2Quad Q9400 (4 cores @2.66GHz), 8 GB RAM, XFX HD-467X-DDF2, PCI subsystem ID [1682:2931], (Radeon HD 4670, RV730 XT) @1680x1050; latest stable Ubuntu release, (open source) radeon / mesa video driver
notebook: HP envy13d020ng
internet access: VDSL2+

· · · How YOU can contribute to MG · Latest development snapshot · How to build yourself · Megapack techtree · Currently hosted MG games · · ·