I tried a lot now, but I had no luck. Currently its logging much too much and this takes so much time that the client ( windows laptop ) always dropps out, because it falls back too much.
Is there any way to reduce the the things we log ?
Currently I get for exmaple 4,6 GB for just some minutes of playing ( when second attack wave of playing AIs starts ).
Like this I cannot log the error,
update:
A different idea how to find/log out of sync problems: What about only calculating the CRCs for states on server and client instead of logging all. These CRCs are send to server and client. Once they are different we start to log on servers and clients.
By this we only log if things are different.
A problem is that we don't see which "commands" caused these problems, If those are needed, Maybe a cyclic logging to memory for the last 50 frames or so helps. This is written to the logfile once we see that there is trouble.