I've recently came across this old mod a couple of days ago. While it was unfinished, I still found it to be fun, and well made.
Made by Glest modder Deathguppie
starting at the end of 2007
Inactive since 2009, I'm picking up where last release was, and looking on polishing up for MegaGlest's Mod Menu. The plan is to finish what is included in last version, not to grow the techtree. (I'm already quite busy with my mods)Latest video showcasing muzzle smoke and game play:
I'm building off of revisions made by user Pafferguy
-Includes both French and British Factions
-Gun Flash/Smoke Fx
-Units now have team color.
-Workers (engineers) can morph to Milita and return back to workers for free.
-Militia can use a run ability with Training Field upgrade
-Bayonet attack now requires Training Field upgrade
-Quick Fix to workers not having build/repair animations (used wood harvest animations instead)
-Fixed bad (really confusing) upgrade system
-Improvised French cavalry unit (last version did not include one) by editing British cavalry texture
-Some stat tweaks for better unit balance.
-Fixed canon projectile timing.
-New UI buttons + Icons,
-Added color variations to Camp and Barracks buildings.
-Added Simple Hud
-AI should be working on MG 3.7.1 + 3.8.0 beta
-Does not include main menu interface or maps.
Unzip to techs folder.https://www.dropbox.com/s/dr0pwtfwh015csv/domineonic.7zHighly recommends playing this techtree on Meadow, Mediterranean, or Scrub land tilesets, and with maps with room enough for 3x3 units to move