Author Topic: [Done] Techtree validator: Report error when total # factions = 0  (Read 2347 times)

tomreyn

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It would be nice if the techtree validator were to report an error when there are no factions in a given techtree.

Currently it produces the following output in this case:
Code: [Select]
$ ./megaglest --validate-techtrees=vbros_pack_1
====== Started Validation ======
Filtering techtrees and only looking for the following:
vbros_pack_1

---------------- Loading factions inside world ----------------
====== Finished Validation ======
$
« Last Edit: 1 October 2013, 18:47:03 by tomreyn »
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softcoder

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Re: Techtree validator: Report error when total # factions = 0
« Reply #1 on: 30 September 2013, 22:13:01 »
Added in svn rev#: 4585

tomreyn

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Re: Techtree validator: Report error when total # factions = 0
« Reply #2 on: 1 October 2013, 18:46:21 »
Thank you! :)
atibox: Ryzen 1800X (8 cores @3.6GHz), 32 GB RAM, MSI Radeon RX 580 Gaming X 8G, PCI subsystem ID [1462:3417], (Radeon RX 580 chipset, POLARIS10) @3440x1440; latest stable Ubuntu release, (open source) radeon (amdgpu) / mesa video driver
atibox (old): Core2Quad Q9400 (4 cores @2.66GHz), 8 GB RAM, XFX HD-467X-DDF2, PCI subsystem ID [1682:2931], (Radeon HD 4670, RV730 XT) @1680x1050; latest stable Ubuntu release, (open source) radeon / mesa video driver
notebook: HP envy13d020ng
internet access: VDSL2+

· · · How YOU can contribute to MG · Latest development snapshot · How to build yourself · Megapack techtree · Currently hosted MG games · · ·

 

anything