I found a bug, that when you morph a unit (Unit A) that stores resources, into another unit that stores same resources (Unit B), the maximum amount of storage of Unit B is added to Unit A upon morphing. This can increase your maximum exponentially if you continue to morph between the two.
I think the proper behavior when morphing Unit A into Unit B is to use Unit B's Maximum Resource amount instead of adding the two together.
No errors stated or crashes.
Not to important info:
Windows 7, Nvidia G force, I7 processor, 6 gigs ram, running 3.8.0 Beta 1