Author Topic: Map - Minotaur  (Read 985 times)

Herbstvisage

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Map - Minotaur
« on: 8 October 2013, 01:50:35 »
English (German below)

This map shows a big minotaur...
It is thought as a 2 Vs. 1 map (UPDATED to 3 Vs. 5 Player) (because its very big the cpu says 8 Players can play it)
The player who has to fight alone got a lot more ressources close by him - so that the other two players have to hurry up...
The headquartes of the teamplayers are seperated by a river so they have to do a roundabout route to help each other when they get attacked.

(You´ll find a screenshot of the map and the downloadlink below the german version of this text)

Have fun :)

German

Ein riesiger Minotaurus ziert diese Map...
Sie ist als 2 Vs. 1 Spieler Map (UPDATE auf 3 Vs. 5 Spieler) angelegt (da sie recht groß ist sagt der CPU sie sei für 8 Spieler geeignet)
Der Spieler welcher alleine kämpfen muss hat einen Menge Ressourcen in seiner Nähe, sodass die Teamspieler sich beeilen müssen...
Die Basis der Teamspieler sind durch einen Fluss von einander getrennt, sodass sie, wenn sie sich im Kampf unterstützen wollen einen kleinen Umweg gehen müssen.

Viel Spaß :)

Screenshot - ACTUAL VERSION



Downloadlink - ACTUAL VERSION
http://www.sendspace.com/file/2fbpvl

Screenshot - OLD VERSION .



Downloadlink - OLD VERSION -

http://www.file-upload.net/download-8154513/minotaur-a1.zip.html
« Last Edit: 9 October 2013, 07:01:06 by Herbstvisage »

Ishmaru

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Re: Map - Minotaur
« Reply #1 on: 9 October 2013, 02:33:00 »
I feel like the map is watching me   :look:

How does the AI function in this map? from what it sounds like the AI should have pathfinding issues.
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Herbstvisage

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Re: Map - Minotaur
« Reply #2 on: 9 October 2013, 05:51:38 »
I tested the map while I was playing inside the minotaur against 2 CPUs and it worked...
Yesterday TomReyn and me played it against the CPU inside the minotaur and in fact it had pathfinding problems and only attacked with airunits...
In addition as well the CPU caused a real hard lagging because of the pathfinding problems...

For this reason and because the map is really big i modyfied it a bit (just tested it) in a way that the CPU doesn´t get pathfinding problems and it is for 3 Vs 5 players
I will zip and upload it today... looks like that

(UPDATE DONE: SEE FIRST POST)


By the way: I just tested if 3 Vs. 5 is balanced - 4 CPUs (1.0) and me against 3 CPUs (1.5) and we lost - so maybe 5 humans against 3 CPUs ends up another way
Would be nice if you test the map and give feedback :)

« Last Edit: 9 October 2013, 07:07:56 by Herbstvisage »

 

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