When you run r4602 with
EnableNetworkGameSynchChecks=false
EnableNetworkGameSynchMonitor=false
the game will print this to the terminal by the end of the game:
Check save world CRC to log. isNetworkGame = 1 fileSuffix = _faction_1
Check save world CRC to log. isNetworkGame = 1 fileSuffix = _server
It shouldn't print it, though, since nothing is being logged.