Author Topic: [(p) fixed] r4621: Human resource multiplier  (Read 855 times)

tomreyn

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[(p) fixed] r4621: Human resource multiplier
« on: 21 October 2013, 21:26:19 »
When you host a game and are on the first slot, then load this lastCustomGameSettings.mgg, you'll have a resource multiplier set on yourself. This should never happen.
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Coldfusionstorm

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Re: r4621: Human resource multiplier
« Reply #1 on: 22 October 2013, 11:45:07 »
i disagree, The multiplier should be available, it would be a nice and interesting way to try different game out. large more massive games. = fun. (eventually a mod supply cap could be implemented that is, a cap inserted by the modder).
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tomreyn

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Re: r4621: Human resource multiplier
« Reply #2 on: 22 October 2013, 17:13:02 »
I appreciate your opinion, but please let's not mix bug reports about the currently intended design and feature requests to change designs. This is the bug reporting section (and you are welcome to file a feature request on this if none already exists).
atibox: Ryzen 1800X (8 cores @3.6GHz), 32 GB RAM, MSI Radeon RX 580 Gaming X 8G, PCI subsystem ID [1462:3417], (Radeon RX 580 chipset, POLARIS10) @3440x1440; latest stable Ubuntu release, (open source) radeon (amdgpu) / mesa video driver
atibox (old): Core2Quad Q9400 (4 cores @2.66GHz), 8 GB RAM, XFX HD-467X-DDF2, PCI subsystem ID [1682:2931], (Radeon HD 4670, RV730 XT) @1680x1050; latest stable Ubuntu release, (open source) radeon / mesa video driver
notebook: HP envy13d020ng
internet access: VDSL2+

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