Author Topic: Island Survival. (Adventure Scenario)  (Read 15004 times)

atze

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Re: Island Survival. (Adventure Scenario)
« Reply #50 on: 16 November 2013, 17:46:01 »
Yeah, there was a dog, my character killed it (by himself), and then nothing happened..........

This is the same exact thing happened to me.

 However, still a great scenario.  :thumbup: :)  I find the traps, class. The sound is great.
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tiger

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Re: Island Survival. (Adventure Scenario)
« Reply #51 on: 16 November 2013, 18:10:01 »
Maybe there is a bug... I'll have to check and see. (Me and Tom never had this Problem)

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Re: Island Survival. (Adventure Scenario)
« Reply #52 on: 18 November 2013, 19:03:42 »
I uploaded these images to give a rough idea of what it looks like (click for larger view):

     
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tiger

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Re: Island Survival. (Adventure Scenario)
« Reply #53 on: 19 November 2013, 02:38:58 »
Sweet  ;) Thanks.

titi

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Re: Island Survival. (Adventure Scenario)
« Reply #54 on: 22 November 2013, 00:24:28 »
This is in mod center now, in a cleaned up version made by tomreyn. (  he removed all non used stuff  ).
« Last Edit: 22 November 2013, 15:24:00 by titi »
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

tiger

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Re: Island Survival. (Adventure Scenario)
« Reply #55 on: 22 November 2013, 04:18:39 »
Cool. The Next Update is in progress. It may take some time because I have a lot to work on right now.
But I did add a use for Diamonds! Also the next update should be fairly big so stay tuned!

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Re: Island Survival. (Adventure Scenario)
« Reply #56 on: 23 November 2013, 02:41:13 »
The one which is in the mod menu now is half the size of the 2nd version you linked in the first post. I was using the sceanrio validator with purgeunused, i.e. --validate-scenario=island_survival=purgeunused. Based on the validators' output I don't think it removed any files which are actually needed. But I can be very wrong, so if anyone comes across missing stuff please shout.
« Last Edit: 23 November 2013, 04:36:12 by tomreyn »
atibox: Ryzen 1800X (8 cores @3.6GHz), 32 GB RAM, MSI Radeon RX 580 Gaming X 8G, PCI subsystem ID [1462:3417], (Radeon RX 580 chipset, POLARIS10) @3440x1440; latest stable Ubuntu release, (open source) radeon (amdgpu) / mesa video driver
atibox (old): Core2Quad Q9400 (4 cores @2.66GHz), 8 GB RAM, XFX HD-467X-DDF2, PCI subsystem ID [1682:2931], (Radeon HD 4670, RV730 XT) @1680x1050; latest stable Ubuntu release, (open source) radeon / mesa video driver
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tiger

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Re: Island Survival. (Adventure Scenario)
« Reply #57 on: 23 November 2013, 04:08:37 »
Ok, thanks Tom.  :)

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Re: Island Survival. (Adventure Scenario)
« Reply #58 on: 23 November 2013, 04:36:26 »
Thanks Softcoder. :)
atibox: Ryzen 1800X (8 cores @3.6GHz), 32 GB RAM, MSI Radeon RX 580 Gaming X 8G, PCI subsystem ID [1462:3417], (Radeon RX 580 chipset, POLARIS10) @3440x1440; latest stable Ubuntu release, (open source) radeon (amdgpu) / mesa video driver
atibox (old): Core2Quad Q9400 (4 cores @2.66GHz), 8 GB RAM, XFX HD-467X-DDF2, PCI subsystem ID [1682:2931], (Radeon HD 4670, RV730 XT) @1680x1050; latest stable Ubuntu release, (open source) radeon / mesa video driver
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tiger

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Re: Island Survival. (Adventure Scenario)
« Reply #59 on: 26 November 2013, 16:19:33 »
I have now added:
-Conversion Machine (there is now a use for diamonds)
-Small Diamond Mine (produces diamonds)
-Researching Hut
-Wooden Cannon Tower (defence)
-Bow (weapon)
-Bonfire
-All enemies are worse at fighting when near a campfire or bonfire
-LOTS of new objectives
-I also played the Scenario from begining to end and found no bugs. But I did discover the bees are quite annoying. The best way to deal with them is to destroy their hive then build defence towers surrounding their base (because the hive will respawn after 200 seconds)

The New Update is coming very soon!  :thumbup:

tiger

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Re: Island Survival. (Adventure Scenario)
« Reply #60 on: 28 November 2013, 03:57:12 »
Preview Screen Shots From The newest version 1.2

View full size images at our FB page.
Code: [Select]
https://www.facebook.com/VbrosArtAndDevelopment

[img]https://scontent-a.xx.fbcdn.net/hphotos-prn2/q85/s320x320/1470235_538288152930086_1598472959_n.jpg[/img]

[img]https://scontent-a.xx.fbcdn.net/hphotos-ash3/q85/s320x320/1475940_538288162930085_70181341_n.jpg[/img]

[img]https://scontent-a.xx.fbcdn.net/hphotos-ash3/q85/s320x320/946041_538288166263418_1146741851_n.jpg[/img]
« Last Edit: 3 April 2016, 16:47:55 by filux »

tiger

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Re: Island Survival. (Adventure Scenario)
« Reply #61 on: 30 November 2013, 02:15:41 »
Newest Version Download is in first Post.

tomreyn

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Re: Island Survival. (Adventure Scenario)
« Reply #62 on: 30 November 2013, 10:24:08 »
Thanks.

Running...
Code: [Select]
./start_megaglest --validate-scenario=island_survival=purgeunused

...still saves a lot of space here:
Quote
Purged 21.08 MB (217) in files.

And there's a missing texture:
Code: [Select]
*ERROR* In [model.cpp::loadMeshTexture Line: 736] Error v4 model is missing texture [~/.megaglest/scenarios/island_survival/stranded/factions/tech/units/wooden_cannon_tower/models/wood.png] textureFlags = 1 meshIndex = 0 textureIndex = 0 modelFile [~/.megaglest/scenarios/island_survival/stranded/factions/tech/units/wooden_cannon_tower/models/cb.g3d]
I ran into the situation where I built a bow before I was asked to do so, which made it impossible to carry out the the quest (to build a bow).
« Last Edit: 30 November 2013, 15:56:30 by tomreyn »
atibox: Ryzen 1800X (8 cores @3.6GHz), 32 GB RAM, MSI Radeon RX 580 Gaming X 8G, PCI subsystem ID [1462:3417], (Radeon RX 580 chipset, POLARIS10) @3440x1440; latest stable Ubuntu release, (open source) radeon (amdgpu) / mesa video driver
atibox (old): Core2Quad Q9400 (4 cores @2.66GHz), 8 GB RAM, XFX HD-467X-DDF2, PCI subsystem ID [1682:2931], (Radeon HD 4670, RV730 XT) @1680x1050; latest stable Ubuntu release, (open source) radeon / mesa video driver
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tiger

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Re: Island Survival. (Adventure Scenario)
« Reply #63 on: 30 November 2013, 16:20:28 »
Ok yes I didn't use the purgeusused because I think it messes with things and deletes things that are needed (like the cannon tower wood texture.)

Yes that is a error (you can build a bow early)
The main thing to remember is "Don't build something (that has a max unit count) unless you are told to do so in the Objective"

this can be fixed without reseting your save.
STEPS TO FIX.
1-open the bow XLM
2-Add a regeneration of HP at -1000
3-Reload your save.
4-Wait for a few seconds (so that the bow dies)
5-Save your game and then exit out.
6-Edit the bow XML
7-Set the HP Regeneration back to 0
8-Reload your save. (the bow will be available again)

Sorry about the bug.


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Re: Island Survival. (Adventure Scenario)
« Reply #64 on: 30 November 2013, 18:09:55 »
i  have problems with it because the initial worker can't move.... >:( >:( >:(

tomreyn

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Re: Island Survival. (Adventure Scenario)
« Reply #65 on: 30 November 2013, 18:12:14 »
The cannon tower texture was reported as missing before I used the scenario validator with purgeunused, so I don't think that's related.

Thanks for the suggested workaround.

By the way: while it worked for me this time (yeay!), the event triggering on the top right corner of the map (where you are supposed to follow the beach around the island) still would not work for Atze:


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tomreyn

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Re: Island Survival. (Adventure Scenario)
« Reply #66 on: 30 November 2013, 18:13:07 »
i  have problems with it because the initial worker can't move.... >:( >:( >:(

The game starts paused, you need to unpause it. The default key to unpause is P.
atibox: Ryzen 1800X (8 cores @3.6GHz), 32 GB RAM, MSI Radeon RX 580 Gaming X 8G, PCI subsystem ID [1462:3417], (Radeon RX 580 chipset, POLARIS10) @3440x1440; latest stable Ubuntu release, (open source) radeon (amdgpu) / mesa video driver
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tiger

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Re: Island Survival. (Adventure Scenario)
« Reply #67 on: 1 December 2013, 03:58:13 »
Maybe read the start text..? or....

Also I have no idea why cell event do not work for Atze it must be related to his computer.

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Re: Island Survival. (Adventure Scenario)
« Reply #68 on: 1 December 2013, 08:33:41 »
I think you planned to increase the area which will trigger the event for the latest release. Did you get around to do this?

There's another issue I saw on the last but one release (but not the current one), but forgot to bring up: the ship wreck at your start position can (or could?) attract the bees, i.e. they (would) stack up around it and try to attack it but could not due to its size 0 nature. I think there is some way to work around this by adding an extra XML tag to this structure (but forgot the details).
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tiger

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Re: Island Survival. (Adventure Scenario)
« Reply #69 on: 1 December 2013, 18:06:29 »
No I had not planned to increase the trigger event area, but that's a good idea. I try to do that for the next release.
About bees:
I didn't know that they could do this (stack up at the wreck). I'll see if there is a way to fix it.
Also I think I'm going to add in a Unit called bee trap that will kill any bee that comes anywhere near it. This will stop the bee invasions.
Any ideas for cool units? post them here!

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Re: Island Survival. (Adventure Scenario)
« Reply #70 on: 1 December 2013, 18:34:04 »
In real life, bees don't like smoke.  That's what beekeepers use to subdue them.

tiger

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Re: Island Survival. (Adventure Scenario)
« Reply #71 on: 1 December 2013, 21:24:55 »
What would a good name for something like that be?

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Re: Island Survival. (Adventure Scenario)
« Reply #73 on: 2 December 2013, 00:10:39 »
According to that the smoke would just stop bees attacking.

I was also thinking this scenario in the 1st person mode may be good? (or at least the option, then again it might make selecting stuff and moving a pain)
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tiger

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Re: Island Survival. (Adventure Scenario)
« Reply #74 on: 2 December 2013, 04:02:42 »
Right now Megaglest does not support FP mode.
BUT Second Person mode can be enabled by selecting "you" and pressing F4.
(I think it is F4 if that does not work then try F3 F5 F6 ect)

Also a "Bee Smoker" is a must that will be in the next version.
Any ideas for new units? POST EM HERE!

Also I'm thinking of adding a crock pot that will allow you to convert and resource into food.
And also maybe a smelting recipes to get diamonds and gold.