Author Topic: Island Survival. (Adventure Scenario)  (Read 10970 times)

Jason

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Re: Island Survival. (Adventure Scenario)
« Reply #75 on: 15 December 2013, 09:10:58 »
Hi there!
This is an awesome senario, probably one of the best in Megaglest!

I have some ideas you might find useful:

Fruit trees that you can get fruit from for food,

Fishing of some sorts, like spear/net/line/trap as another source of food,

A tree house that would protect you from all or most ground unit attacks,

A Falcon for Falconry (and some flying birds to hunt),

A cave... I think a cave as an another map that spawns when you find it (and you can go in and explore then come out/in again) would be a great add-on.

 :look: I think that's it  :)
 

tiger

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Re: Island Survival. (Adventure Scenario)
« Reply #76 on: 15 December 2013, 17:02:15 »
Although you have some good ideas many of those features don't exist in megaglest.

Fruit Trees (yes I can make those)
Fishing (no way to do that)
Tree house (I could make it but It seems to strong)
I do plan on adding flying birds but not a "Falconry"
Making a Cave is not something that can be done yet.

But there will be a bunch of cool new stuff in the next version.  :)
Thanks for the ideas, and feedback!


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Re: Island Survival. (Adventure Scenario)
« Reply #77 on: 15 December 2013, 22:15:31 »
I really like this scenario, I am playing it for hours.
I have a problem, I produced the bow but can't use it.

Thank you for this scenario.
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Jason

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Re: Island Survival. (Adventure Scenario)
« Reply #78 on: 15 December 2013, 22:20:21 »
I was thinking something like bats could attack the tree house at night.
With the cave I got the idea from the beginning of ctz's senario Break The Turtle.

also another few ideas:

-A horse to get from place to place faster would be very useful
-Maybe a cart that you can pull around to hold materials faster
-The Booggie Man?
-Treasure you dig up (I don't know what it will do (just an idea :)))

Oh and are you going to put version 1.2 in the mod center?
« Last Edit: 15 December 2013, 22:29:42 by Jason »

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Re: Island Survival. (Adventure Scenario)
« Reply #79 on: 15 December 2013, 23:17:39 »
Fishing (no way to do that)
Oh you could make fishing... Just place an invisible resource at the edge of the water... and you harvest this resource using fishing :)
And if you fish too much at the same place there are no fishes anymore :D
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Re: Island Survival. (Adventure Scenario)
« Reply #80 on: 16 December 2013, 00:09:10 »
Oh you could make fishing... Just place an invisible resource at the edge of the water... and you harvest this resource using fishing :)
Invisible would suck, though. Too hard to find. A model of fish swimming around that renders under the water should work.
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tiger

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Re: Island Survival. (Adventure Scenario)
« Reply #81 on: 16 December 2013, 00:58:12 »
I think I might have used all the current tileset and normal resources up. So that can't be a way to fish. But I was thinking maybe spawn in a unit that is a model of fish swimming and have a cell event that kills the fishing unit when you go near it, then respawns it again in 200 seconds or something.

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Re: Island Survival. (Adventure Scenario)
« Reply #82 on: 16 December 2013, 02:40:29 »
I think I might have used all the current tileset and normal resources up. So that can't be a way to fish. But I was thinking maybe spawn in a unit that is a model of fish swimming and have a cell event that kills the fishing unit when you go near it, then respawns it again in 200 seconds or something.
You could probably do that. There's a limit to the number of tech resources due to the map's limitations, but I don't believe static resources have a limit. You could use a Lua event to detect when a fish unit is killed and provide food on death.

To prevent your units from automatically attacking the fish, you could assign them to a neutral faction. Give them no move or attack skill so they can't leave the shallow waters.
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tiger

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Re: Island Survival. (Adventure Scenario)
« Reply #83 on: 16 December 2013, 04:09:25 »
Good idea. The next update wont be out for a while yet because I'm quite busy at the moment.

titi

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Re: Island Survival. (Adventure Scenario)
« Reply #84 on: 30 December 2013, 00:09:34 »
hi, we got a bug report, which I think is more a bug in this scenario: https://forum.megaglest.org/index.php?topic=9351.0
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kagu

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Re: Island Survival. (Adventure Scenario)
« Reply #85 on: 5 February 2014, 13:12:30 »
Any updates ? Thank you.
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Re: Island Survival. (Adventure Scenario)
« Reply #86 on: 5 February 2014, 15:55:12 »
There have been no new updates in a while because I’ve been busy working on other things.

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Re: Island Survival. (Adventure Scenario)
« Reply #87 on: 21 August 2014, 13:52:41 »
What about now ?
Sorry for bump , but this is my favourite game genre and its hard to find games like these in linux.
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Re: Island Survival. (Adventure Scenario)
« Reply #88 on: 21 August 2014, 16:10:52 »
Sorry, I haven't been working on this for months/years?
I'm kind of busy with all my other projects, for now, this is the only stable version available.
Maybe if I ever get the time, I can get back into working on this.

You guys are welcome to leave me ideas for new quests and new building.
Thanks.

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Re: Island Survival. (Adventure Scenario)
« Reply #89 on: 8 September 2015, 20:17:25 »
Whats the license of Island Survival ?
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tiger

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Re: Island Survival. (Adventure Scenario)
« Reply #90 on: 8 September 2015, 20:29:25 »
I never made a specific licence, what do you want to do with it?

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Re: Island Survival. (Adventure Scenario)
« Reply #91 on: 8 September 2015, 20:44:02 »
Mathusummut is making a fork. It could be great if you released this in free/libre license.
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Re: Island Survival. (Adventure Scenario)
« Reply #92 on: 8 September 2015, 22:50:11 »
Go ahead, as long as I'm given credit for my work you can do whatever you want with my stuff.

kingigi

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Re: Island Survival. (Adventure Scenario)
« Reply #93 on: 22 November 2015, 09:20:17 »
Hi,

I've translated the language file into Dutch ( island_survival_dutch.lng ).

Is there some place where I can post the result?
Is the code on GIThub?

kind regards,

   Egon

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Re: Island Survival. (Adventure Scenario)
« Reply #94 on: 22 November 2015, 16:19:28 »
Hi,

I've translated the language file into Dutch ( island_survival_dutch.lng ).

Is there some place where I can post the result?
Is the code on GIThub?

kind regards,

   Egon

Hi kingigi. I don't know of any official repo for this. Would it be possible to leave a pastebin of it/ place it within
Code: [Select]
here if it's not too big?
Or maybe someone else does know somewhere to upload it?
Cheers.
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Re: Island Survival. (Adventure Scenario)
« Reply #95 on: 22 November 2015, 16:49:48 »
Here would work, or on http://pastebin.com (just post a link here then, but make sure it won't expire).

Alternatively, if Tiger would make a proper / reliable license declaration (unfortunately just stating "you can do whatever you want with it" on a forum is still not enough), we could add this scenario on Transifex

https://www.transifex.com/megaglest/megaglest-mods-scenarios/content/

and you could translate it there.
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tiger

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Re: Island Survival. (Adventure Scenario)
« Reply #96 on: 22 November 2015, 18:01:11 »
This work is licensed under the Creative Commons Attribution-NonCommercial 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc/4.0/.

titi

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Re: Island Survival. (Adventure Scenario)
« Reply #97 on: 23 November 2015, 09:39:03 »
hm, just a warning: Attribution-NonCommercial makes this mod incompatibel with all other MG mods! This means you are not allowed to mix models/music or whatever from this scenario with any content form the game itself or any mod that exists so far.
Can you rethink the NonCommercial part?
I think nearly everything is CC-BY-SA v3 which should be compatibel with CC-BY-SA v4 as far as I know.
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tiger

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Re: Island Survival. (Adventure Scenario)
« Reply #98 on: 23 November 2015, 17:37:51 »
You are allowed to do anything you want with it, just no selling it without my permission. The license states "You may not use the material for commercial purposes. " Megaglest in not a commercial project because it's not making any money.

titi

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Re: Island Survival. (Adventure Scenario)
« Reply #99 on: 24 November 2015, 09:47:40 »
Yes this is what the license you choosed says, but thats not the license all data from MG has. This results in the fact that this mod will not be compatible with any data from MG or its mods.

This means:
If someone builds a new mod using one of your models he cannot use a model from MG iitself or another mod because this results in a license conflict.
So making a new tileset using tree models from your mod and tree models from original MG will not be allowed.

I just wanted to explain what your license choice means for other modders. But its your choice and your mod..
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