Author Topic: OS X / Mac testers: Please try our test build!  (Read 960 times)

tomreyn

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OS X / Mac testers: Please try our test build!
« on: 11 November 2013, 22:28:22 »
Weltall, who also kindly contributed our past OS X releases, has made yet another OS X build available. This is meant for testing the upcoming stable release.

Since none of us runs OS X, we really need your feedback here. So please download it, try it as much as you can, and take notes and let us know what went wrong. Just play some games, scenarios, check all the menus. If anything behaves or looks wrong or quirky please note it down here. Please be aware that a working OS X release really depends on your testing and reports.

This said, open this to get the files:

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atibox: Ryzen 1800X (8 cores @3.6GHz), 32 GB RAM, MSI Radeon RX 580 Gaming X 8G, PCI subsystem ID [1462:3417], (Radeon RX 580 chipset, POLARIS10) @3440x1440; latest stable Ubuntu release, (open source) radeon (amdgpu) / mesa video driver
atibox (old): Core2Quad Q9400 (4 cores @2.66GHz), 8 GB RAM, XFX HD-467X-DDF2, PCI subsystem ID [1682:2931], (Radeon HD 4670, RV730 XT) @1680x1050; latest stable Ubuntu release, (open source) radeon / mesa video driver
notebook: HP envy13d020ng
internet access: VDSL2+

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will

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Re: OS X / Mac testers: Please try our test build!
« Reply #1 on: 19 November 2013, 19:07:32 »
This runs fine on my Mac.

When playing without fog-of-war disabled, it incorrectly computes which part of the map to draw (although water and objects are drawn).

Its always the right side that is not drawn, and the amount it is not drawn depends on how far you scroll.

When you are on the right side of the map, the ground is drawn, but there is 'popping' of objects and shadows on the rightmost edge of the screen when you scroll.

screenshot:
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will

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Re: OS X / Mac testers: Please try our test build!
« Reply #2 on: 19 November 2013, 19:45:35 »
Here's a video of it:

https://www.youtube.com/watch?v=VYx51x_e-20

will

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Re: OS X / Mac testers: Please try our test build!
« Reply #3 on: 19 November 2013, 21:15:11 »
The problem seems to be when you set the shadow texture size to 1024.

512 works, but mapped shadows look very blocky.

will

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Re: OS X / Mac testers: Please try our test build!
« Reply #4 on: 19 November 2013, 21:32:37 »
Here's a screenshot from a retina mac at 2880x1800:

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