Author Topic: Glest 1.2.1 code released  (Read 12331 times)

martiño

  • Behemoth
  • *******
  • Posts: 1,095
    • View Profile
Glest 1.2.1 code released
« on: 23 October 2005, 11:44:47 »
This is basically the same stuff as in the CVS in a zip file. In this version we tried to fix the problems that some people has with the ARB OpenGL shader extensions, the shader files are not needed anymore to compile Glest (and they have been removed from the release).

Any feedback is welcome.
« Last Edit: 15 April 2006, 19:26:50 by martiño »

Speedator

  • Guest
(No subject)
« Reply #1 on: 23 October 2005, 17:00:14 »
It would be nice if there are some people, who are able to build packages.
And there are also no configure-scripts to compile it easily. Maybe there is someone who can make this?
I will try the version tomorrow on Breezy Badger and maybe I can do a deb.
« Last Edit: 1 January 1970, 00:00:00 by Speedator »

martiño

  • Behemoth
  • *******
  • Posts: 1,095
    • View Profile
(No subject)
« Reply #2 on: 24 October 2005, 00:49:12 »
Was that after compiling the 1.2.1 code?
« Last Edit: 1 January 1970, 00:00:00 by martiño »

Mammlouk

  • Guest
(No subject)
« Reply #3 on: 24 October 2005, 04:52:52 »
Will there be a loki installer for this release?  That is usually the way I install, and would be very great to see.  That or possibly you could begin using Autopackage, or I think Bitrock installer is supposed to be great.  Advantage of Bitrock would be that I'm pretty sure it's cross platform.  Then you could use it in your build for windows and linux...
« Last Edit: 1 January 1970, 00:00:00 by Mammlouk »

martiño

  • Behemoth
  • *******
  • Posts: 1,095
    • View Profile
(No subject)
« Reply #4 on: 24 October 2005, 22:03:14 »
Matze (http://http://www.stud.uni-karlsruhe.de/~uxsm/) is the person in charge of the linux port, I think he made installers for old Glest versions.
« Last Edit: 1 January 1970, 00:00:00 by martiño »

martiño

  • Behemoth
  • *******
  • Posts: 1,095
    • View Profile
(No subject)
« Reply #5 on: 29 October 2005, 14:30:02 »
I've uploaded a new release of the code (1.2.1.1) that should fix those compile errors.
« Last Edit: 1 January 1970, 00:00:00 by martiño »

martiño

  • Behemoth
  • *******
  • Posts: 1,095
    • View Profile
(No subject)
« Reply #6 on: 31 October 2005, 00:30:56 »
I've uploaded a new version with all the shader files.
« Last Edit: 1 January 1970, 00:00:00 by martiño »

 

anything