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Glest 1.2.1 code released

Started by martiño, 23 October 2005, 11:44:47

martiño

This is basically the same stuff as in the CVS in a zip file. In this version we tried to fix the problems that some people has with the ARB OpenGL shader extensions, the shader files are not needed anymore to compile Glest (and they have been removed from the release).

Any feedback is welcome.

Speedator

#1
It would be nice if there are some people, who are able to build packages.
And there are also no configure-scripts to compile it easily. Maybe there is someone who can make this?
I will try the version tomorrow on Breezy Badger and maybe I can do a deb.

martiño

#2
Was that after compiling the 1.2.1 code?

Mammlouk

#3
Will there be a loki installer for this release?  That is usually the way I install, and would be very great to see.  That or possibly you could begin using Autopackage, or I think Bitrock installer is supposed to be great.  Advantage of Bitrock would be that I'm pretty sure it's cross platform.  Then you could use it in your build for windows and linux...

martiño

#4
Matze (//http://www.stud.uni-karlsruhe.de/~uxsm/) is the person in charge of the linux port, I think he made installers for old Glest versions.

martiño

#5
I've uploaded a new release of the code (1.2.1.1) that should fix those compile errors.

martiño

#6
I've uploaded a new version with all the shader files.