Author Topic: >>> MegaGlest 3.9.0 release! <<<  (Read 5239 times)

softcoder

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>>> MegaGlest 3.9.0 release! <<<
« on: 18 November 2013, 02:21:22 »
MegaGlest 3.9.0 release - come and get it while its hot (svn revision 4846)
Downloads are below

https://www.youtube.com/watch?v=kY6zI5t9yXU

Installation files are available on sourceforge at:

http://sourceforge.net/projects/megaglest/files/megaglest_3.9.0/

Linux 32 and 64 bit full and stand alone archives, Windows full and stand alone archives.

Please be aware that there are several mirror servers for sourceforge. After clicking on the file you wish to download you will see a page with fine print allowing you to go to a special page where you can then select a mirror server close to you which has the given file. For example, if you wanted to download MegaGlest-Installer-3.9.0_i386_win32.exe and are from Brazil, you may want to click on said link, ending up on
http://sourceforge.net/settings/mirror_choices?projectname=megaglest&filename=megaglest_3.9.0/MegaGlest-Installer-3.9.0_i386_win32.exe
As a Brazilian, your best choice is probably the mirror server in Brazil, so you would click that one, and restart the download. This time you should get forwarded directly to the brazilian server and thus get a faster download.

Note that we also provide Bittorrent downloads now (click the magnet icons on the download page), this may work better if your Internet connection is less reliable for downloads from far away.




Changelog:

v3.9.0
- we hopefully now really solved the last out of sync problems for cross platform games.
- animated tileset object support. ( like trees moving in the wind )
- new tileset texturing possibilities
- new tilesets birchforest, desert4 and updated mediterran using animated objects and new texture system
- greatly improved textures and animations for the roman faction
- new maps
- better network game performance / management to handle slower clients.
- easier ability to download game content from host and masterserver( if available there ).
- new arranged options menu with several sub menus
- menu gui improvements
- attack hotkey toggles through all attack types
- single player games can be sped up incrementally in steps.
- color picking is greatly improved and the default selection mode now for better compatibility
- greater ability to translate game content into your native language. (including techtrees)
- Added Hebrew, Arabic, Vietnamese (and others).
- screenshots for savegames without annoying menu in screenshot.
- addition of google-breakpad to better track down bugs.
- many new lua functions for scenario modders.
- cell coordinates are shown in the mapeditor
- tilesets can set default air unit heights
- added ability for stand alone mod's to customize more of the engine like about screen.
- performance improvements.
- and as always many bugs were fixed
- improved textures for tech faction

v3.7.1
- bugfixes reported in the bugs forum since 3.7.0

v3.7.0
- bugfixes reported in the bugs forum since 3.6.0.3
- display requirements when a player cannot execute a command
- improved IRC connection handling
- auto word wrapping for message boxes
- headless server can run in local lan mode (does not broadcast to master server)
- Added lua security sandbox
- third person view allows you to follow a selected unit. Select one unit anf press f4 to enable (deselect anf f4 to disable).
- cell markers allow players to create markers anywhere on the map and associate a note with them. All team players see the markers.
- quick sonar signal to tell team players where the action is happening
- admin player can disconnect other network players in game
- saving / loading games.
- when placing a new unit, we display a 'ghosted' model while units walk to the build location to show the space it will occupy
- video playback support (using libvlc)
- network multi-player scenarios
- campaign scenarios
- Integrated language translation support (translate / update your favorite language @ https://www.transifex.com/projects/p/megaglest and pull the files into the game via advanced translation options to test your changes)
- play a sound when player mentions your name in chat mode
- more game data validation for commandline modders, see --help for more info
- many new lua commands for scenario modders
- enhanced AI management (logging and modding) and added more intellegence to decsions
- enhanced game data downloads now allow for downloading data from the mod center instead of game server if available.
- Quick keys in game lobby, SHIFT+<letter>+listbox arrow to jump to that letter in a list
  or Hold CTRL when clicking listbox for network control type to change all non human control values
- enhanced unicode support for non-ascii characters
- customizable unit, resource and upgrade language files
- tilesets support animated models
- scenario factions may now be 'neutral', meaning not on any players team.
- new command action mouse cursors
- resources are selectable showing info about the resource
- particle colors are now affected by the time of day
- new game hints are displayed while loading a new game
- linked faction support (and new techtree MagiTech for classic Glest play)
- added runtime checks to ensure cpu supports expected optimizations of the binary used (sse, x87)
- lots of code cleanup from static analysis such as cppcheck and valgrind
- experimental big endian and non x86 architecure support (need testers to give feedback)

v3.6.0.3 - this is primarily a bugfix release AND IS COMPATIBLE with 3.6.0.2 (only the binaries have changed, data is still the same)

- cmake build fixes (for newer libircclient 1.6 support, custom data path's etc)
- fixed vbo bug causing numerous clients to crash for certain video drivers
- g3dviewer fixes + ability to specify image size of auto screenshots on commandline
-  battle end screen no longer chopped off for 8 player display
- proper use of fontconfig so various linux distros will find the fonts specified regardless of actual location
- Windows headless server hosting is now fixed






Edit (tomreyn): We do not currently provide Bittorrent downloads for 3.9.0, but may do so upon request.
« Last Edit: 18 November 2013, 12:47:04 by titi »

titi_son

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Re: >>> MegaGlest 3.9.0 release! <<<
« Reply #1 on: 19 November 2013, 20:32:58 »
I made a trailer showing off the better textures off the romans and the 3 new tilesets.

https://www.youtube.com/watch?v=qZwOwMnieFE

EDIT: Youtube destroyed the video... will try to fix it later
« Last Edit: 22 November 2013, 15:31:14 by PT »
My first Tilseset: SPRING :) (included in Megaglest )

Secret Hint: To play online join the IRC #megaglest-lobby on freenode which is the lobby chat ingame. So you can chat with or wait for people in the lobby without running megaglest all the time.

titi

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Re: >>> MegaGlest 3.9.0 release! <<<
« Reply #2 on: 24 November 2013, 22:39:13 »
Just for feedback: we really played a lot yet and we really NEVER got any OutOfSync problems!  HURRAY!!!! :-*

 update: and gameplay in general is MUCH better with this version! No or much less stuttering in game and so on. Even huge armies make no trouble!
« Last Edit: 24 November 2013, 23:54:52 by titi »
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

D.U.P.A.

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Re: >>> MegaGlest 3.9.0 release! <<<
« Reply #3 on: 13 December 2013, 16:26:07 »
It has no auto return :(

Ishmaru

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Re: >>> MegaGlest 3.9.0 release! <<<
« Reply #4 on: 13 December 2013, 17:28:46 »
great improvements everyone!

I guess we will see how well network games handle Annex 4 :)
Annex: Conquer the World Release 3 For Pc Mac + Linux
http://glest.org/glest_board/index.php?topic=6517.msg66705#msg66705
Annex is now on Facebook!
http://www.facebook.com/AnnexConquer

 

anything