Something I've noticed for a while is that when a cpu player produces large (size 3+) units, it is very rare for them to be included when they launch their massive attacks.
I used to feel as though this was due to crowding at the base and poor pathfinding. However, after playing with the MinBuildSpacing Ai Behavior I believe this is not the reason.
Even with ample space these units still remain at base while the rest of the army charges at the enemy.
I'm wondering why that is? Has anyone else encountered this problem?
Computer Info:
Laptop Windows 7, 8 gigs ram, Nvidia Geforce card, Intel I7