Author Topic: 3.9.0 & f06d474.4541: game results time does not account for game speed changes  (Read 792 times)

ctz

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If the game speed is changed using + or -, the new game timer will speed up or slow down accordingly.  The game duration displayed at the game results screen (and also on play.mg -- test with a single-player network game) does not take into account game speed changes.

To reproduce:
Start a new game.  Press + until the game is running at 8x, and wait for some time.  Pause the game, noting the displayed game time (if on git head), then quit, and note that the time on the results is different.

Omega

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I don't consider this a bug. The game timer shows real world time, even if game time is accelerated.
Edit the MegaGlest wiki: http://docs.megaglest.org/

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titi

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this might not be a bug , but I think it would be more useful to have the same results. I prefer to have the counters game frame based, like the end game screen does it.
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

 

anything