Author Topic: Modify a faction  (Read 676 times)

kratos

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Modify a faction
« on: 27 January 2014, 13:28:39 »
I already tried to modify a faction with the XML files and it's simply. But how is difficult use Blender to modify the appareance of some units?

tomreyn

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Re: Modify a faction
« Reply #1 on: 27 January 2014, 13:38:26 »
I haven't tried it myself, but I heard that mastering Blender, learning to rig, animate and texture models to a degree where it starts looking good can take quite a while and practice. But then that's the same for every game you work on. Modifying existing models should be easier and is the right way to get started. Luckily for you, that's also perfectly legal for at least all the models which come with MegaGlest by default, since they are under a pretty permissive license.
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John.d.h

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Re: Modify a faction
« Reply #2 on: 31 January 2014, 02:44:27 »
I haven't tried it myself, but I heard that mastering Blender, learning to rig, animate and texture models to a degree where it starts looking good can take quite a while and practice. But then that's the same for every game you work on. Modifying existing models should be easier and is the right way to get started. Luckily for you, that's also perfectly legal for at least all the models which come with MegaGlest by default, since they are under a pretty permissive license.
I have tried it quite extensively and this is correct in my experience.  Of course, Blender is free to download and use, so it won't hurt to give it a shot.  Just know that you won't be a master overnight.  Thankfully, newer versions of Blender seem to be easier to learn than back in 2008 when I started. :)

 

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