Author Topic: Revival of BattleGlest?  (Read 2636 times)

MuwuM

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Revival of BattleGlest?
« on: 27 January 2014, 17:24:46 »


I'm thinking about reviving the BattleGlest - project.


I love the idea of rebuiling the BattleGlest - mod  I paused some months ago.



My ideas for features:


  • complete support for the latest MegaGlest version (without harming the sandbox)
  • precompiled Lua-script to have clean coding, but still have all coding in the scenario XML-file
  • all playable heroes will be included in the precompilation of the Lua-script
  • full animated models
  • many particle effects
  • voice-over for all characters
  • support for 5 versus 5 and 3 versus 3 player matches
  • ...

I'd like your comments whether I should try it again and who would/could help me to build an awesome mod.




This work is licensed under a  Creative Commons Attribution-ShareAlike 4.0 International License.
« Last Edit: 27 January 2014, 17:43:51 by MuwuM »

Coldfusionstorm

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Re: Revival of BattleGlest?
« Reply #1 on: 27 January 2014, 17:26:40 »
I could help with VO's.

I love doing voices :).

I never played the first battleglest i have to admit.

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Re: Revival of BattleGlest?
« Reply #2 on: 27 January 2014, 21:11:48 »
Nice logo there. And I'd like BattleGlest to be revived, too.
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Ishmaru

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Re: Revival of BattleGlest?
« Reply #3 on: 27 January 2014, 22:25:52 »
It be nice to see it get completed!

I didn't know you quit this project before

Anyways, someone posted a link to some CC by SA models from a 3D RPG game, I think these would look great for Battle Glest!
https://forum.megaglest.org/index.php?topic=9324.0
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MuwuM

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Re: Revival of BattleGlest?
« Reply #4 on: 27 January 2014, 22:45:43 »
I didn't know you quit this project before

Yes, it was just paused. But after the changes related to the Lua-sandbox some fundamental changes need to be done. So I think starting from scratch is quite helpful for doing it right.

Ishmaru

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Re: Revival of BattleGlest?
« Reply #5 on: 28 January 2014, 13:42:04 »
Do you have any Ideas about the look or theme of the new BattleGlest?
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MuwuM

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Re: Revival of BattleGlest?
« Reply #6 on: 28 January 2014, 15:40:03 »
I would prefer a heroic, ironic, funny fantasy theme (similar to http://www.grotesque-game.com). There will be comic-style models and exaggerated voices. I actually have a couple of hobby-voice-artists avaiable, so voice will not be too hard. If I manage bump-mapping and outline effects I'd like to use them, too. But I'd like to keep coloring kind of realistic. I hate purple minotaurs ;), but like red and blue mushrooms ::) . For the UI I think of something similary to the axe in the WIP-logo on first post. Which means colorful, simple, with outline and a little 3D.

Features I like



bumpmapping



e.g. normal mapping

sample normalmap


cel shading / toon shading (+ outline)





combined samples



« Last Edit: 30 January 2014, 08:55:33 by MuwuM »

titi_son

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Re: Revival of BattleGlest?
« Reply #7 on: 2 February 2014, 12:26:19 »
The Problem is that you cant do a black border with megaglest.

And i would still help you :) and i hope that you can make it run faster than before because the old version lagged here.

(what about this monster without the backpack or whatever that is)

My first Tilseset: SPRING :) (included in Megaglest )

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Omega

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Re: Revival of BattleGlest?
« Reply #8 on: 3 February 2014, 05:30:15 »
The Problem is that you cant do a black border with megaglest.
Not yet, you can't. Such a feature could be requested.

GAE once added a feature that would add a team colour outline on units. Similar logic could be used to apply a black border.
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Re: Revival of BattleGlest?
« Reply #9 on: 7 February 2014, 20:36:43 »
Yes try not to reinvent the wheel :p

The Ryzom assets linked above are great and would fit perfectly for such a game. They are also very well animated and not very high-poly (as the game is quite old).

Was .iqm now supported in Megaglest as an model format? If yes getting the Ryzom assets in the game should be a breeze.

Ishmaru

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Re: Revival of BattleGlest?
« Reply #10 on: 7 February 2014, 23:38:30 »
No glest still uses .G3d there was some some development for .Iqm support if I remember correctly, but it has been dropped. But surely its only a few extra steps in blender to convert.
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