- Should a player be considered 'dead' ONLY when the last team building is gone?
I like this idea. I agree that players should be considered dead after the last team building is destroyed, as this strengthens the team (versus the player losing control after their faction is destroyed). Losing a teammate cripples a team. Letting that team member help control your units *might* be able to offset that a little.
I feel this could lead to some interesting gameplay. Might be difficult to work as a team in some games, though (in particular, I'm imagining the situation where one player accidentally uses resources that another was saving for something). Still, I see that as a good challenge.
I agree with Tomreyn that the custom game screen is becoming very cluttered. As an alternative to modal dialogs, however, what about converting the custom game screen to a tabbed interface? The host will see tabs for things like "players", "map", "network", and "advanced settings", while the connected players would just see "players". The rest of the game info can be shown to connected players via either a scrollbox (since there's more room now) or perhaps more ideally, an "info" screen, which summarizes the games settings. If anyone else is interested, I could whip up some more information in a separate thread.