Currently we have good and not so good headless servers. When people join one of these servers they overwrite the original name of the server with something like "titi controls".
I vote to not rename headless servers, because by this players can see what server it is for real. Most people know which server works for them and which makes trouble and by this we can give them a chance to decide.
I concur. While it may have seemed nice to point out who is controlling and connected, this information should be transferred separately and does not belong into this field. Currently, it replaces information (the server name) which is relevant in itself, and does so semantically wrong.
And the headless servers should use the name to provide some information too like:
myServ 1CORE 512MB
titis 4CORE 8GB
I strongly disagree. This information does not belong into the server name / title field either.
I do agree that it may be nice to provide such information, though. If we do, we will need to make sure this information is of any use. A server with 8 GB physical RAM and 4 cores can be much slower than a single core server with 1 GB RAM if the former also runs a bitcoin miner and two build VMs and a web and database server. So how to tell what's slow / fast? On POSIX systems the 1/5/15m average server load might help, but this won't work on Windows (unless someone wrote a compatible implementation
). At the same time, the architecture can make quite a difference, too, think of Intel i7 vs. some ARM system (of which we will see more soon, especially for VPS / cheap dedicated servers I think).