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Better health bars.

Started by Coldfusionstorm, 28 January 2014, 21:14:23

Coldfusionstorm

Im asking for health bars like these in these videos.

Units health bars
http://www.youtube.com/watch?feature=player_detailpage&v=hW2vVbJSi2E#t=3552

Building health bars
http://www.youtube.com/watch?feature=player_detailpage&v=hW2vVbJSi2E#t=2549

The reason im asking is this picture(my game)
http://www.tiikoni.com/tis/view/?id=4b8ff9c

As you can see for large units and buildings the current implementation use up alot of screenspace and makes the game cluttered.

WiP Game developer.
I do danish translations.
"i break stuff"

tomreyn

I think those horizontal over-head health bars are nice, though, at least for units, they should be half as large and maybe a little transparent, too, in my opinion.
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Coldfusionstorm

Perhaps have settings for those? Things, Also you could have it default to not show bars at all but only show them when pressing alt?. Perhaps some combination of those?

fx
hold tab show units health , Buildings always show health bars.(default never show unit health bars always show buildings)
hold tab show both units and buildings health bars (default never show health bars)
hold tab show buildings health (default never show building health always show unit health)
WiP Game developer.
I do danish translations.
"i break stuff"

Omega

Side note: I would hide the health bar if the unit/building is at full health and not in combat.
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Coldfusionstorm

Quote from: Omega on 28 January 2014, 22:08:23
Side note: I would hide the health bar if the unit/building is at full health and not in combat.

Sounds like a good idea Omega!
WiP Game developer.
I do danish translations.
"i break stuff"

Ishmaru

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titi

this is partly done now, the production bar is still missing.



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Coldfusionstorm

WiP Game developer.
I do danish translations.
"i break stuff"

titi

please discuss this in the more up to date thread
See here: https://forum.megaglest.org/index.php?topic=9530.0

( I close this one now )



Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios