Author Topic: Fuzzy graphics  (Read 814 times)

GunChleoc

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Fuzzy graphics
« on: 31 January 2014, 10:48:20 »
I think graphics is important insofar as the current graphics look fuzzy. It physically keeps me from playing, because I'm sensitive to this stuff.

Ishmaru

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Re: Fuzzy graphics
« Reply #1 on: 31 January 2014, 12:48:24 »
I think graphics is important insofar as the current graphics look fuzzy. It physically keeps me from playing, because I'm sensitive to this stuff.

Yes I'm noticing this with MG. In my opinion this 'fuzzyness' is caused by how MG filters textures. I believe the mipmap effects are too extreme, so much so that even in the default camera height textures are pretty heavily blurred. This makes doing high res 512+ textures difficult as most of the details are lost unless camera is zoomed in all the way.

Perhaps there needs to be a way to control the mipmap levels so that players with good enough machines can see the models with all their details?
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GunChleoc

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Re: Fuzzy graphics
« Reply #2 on: 31 January 2014, 13:53:45 »
Vanilla Glest and GAE don't have the fuzzinees, so it must get caused by some code changes that were introduced sometime after the projects forked. I first registered here in April 2012 and the fuzziness was already there, so it must have happened some time before that.

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Re: Fuzzy graphics
« Reply #3 on: 31 January 2014, 17:39:46 »
Check options -> video, this could be due to texture compression.
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will

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Re: Fuzzy graphics
« Reply #4 on: 31 January 2014, 22:09:41 »
Note to softcoder: if not already, enable antisotropic filtering by default http://en.wikipedia.org/wiki/Anisotropic_filtering

GunChleoc

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Re: Fuzzy graphics
« Reply #5 on: 1 February 2014, 10:02:38 »
Check options -> video, this could be due to texture compression.
Texture compression is switched off, so that's not the problem.

Thanks for splitting this off BTW.

 

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