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CRC mismatch on 3.10-dev-git4702.51f4b6d
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Topic: CRC mismatch on 3.10-dev-git4702.51f4b6d (Read 886 times)
tomreyn
MegaGlest Team
Airship
Posts: 2,764
CRC mismatch on 3.10-dev-git4702.51f4b6d
«
on:
31 January 2014, 23:46:25 »
Coldfusionstorm (Windows 7, always client) and I (
atibox
, always host) were testing game state CRCs (
EnableNetworkGameSynchMonitor=1
) today.
First we tried git head. Coldfusionstorm ran into a mismatch during the first attack.
linux host:
http://tomreyn.megaglest.org/debugCRCWorld_tomreyn_2014-01-31_1.tar.gz
windows 7 client:
http://www.megafileupload.com/en/file/495172/debugCRCWorld-7z.html
Then we tried 3.9.1 (32-bit build on Windows) - no problems at all.
Then we tried 3.9.1 (64-bit build on Windows), and, after 10-15 minutes of gameplay, Coldfusionstorm ran into a CRC mismatch:
linux host:
http://tomreyn.megaglest.org/debugCRCWorld_tomreyn_2014-01-31_2.tar.gz
windows 7 client:
http://www.megafileupload.com/en/file/495181/debugCRCWorld-7z.html
Logged
atibox
: Ryzen 1800X (8 cores @3.6GHz), 32 GB RAM, MSI
Radeon RX 580 Gaming X 8G
, PCI subsystem ID [1462:3417], (
Radeon RX 580 chipset
, POLARIS10) @3440x1440; latest stable Ubuntu release, (open source)
radeon (amdgpu)
/ mesa video driver
atibox (old)
: Core2Quad Q9400 (4 cores @2.66GHz), 8 GB RAM, XFX
HD-467X-DDF2
, PCI subsystem ID
[1682:2931]
, (
Radeon HD 4670
, RV730 XT) @1680x1050; latest stable Ubuntu release, (open source)
radeon
/ mesa video driver
notebook
:
HP envy13d020ng
internet access
: VDSL2+
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softcoder
MegaGlest Team
Battle Machine
Posts: 2,239
Re: CRC mismatch on 3.10-dev-git4702.51f4b6d
«
Reply #1 on:
1 February 2014, 09:37:51 »
I have re-enabled streflop and added win64 support to the library (And win64 build). This should make it more stable again, please try the latest git.
Logged
tomreyn
MegaGlest Team
Airship
Posts: 2,764
Re: CRC mismatch on 3.10-dev-git4702.51f4b6d
«
Reply #2 on:
1 February 2014, 18:31:52 »
Thanks, how do we build Windows 64-bit builds then? Is it the default now? On Windows build's
--version
output, it only says "Windows" for platform, so I don't know whether that's 32 or 64 bits.
We did a test game today with
4704.78ed6d4
(everyone did a full rebuild, host and all clients where reporting this same revision). We had mixed platform teams:
tomreyn (on Linux 64-bit, hosting) + Jammy (Windows 7 64-bit with 32-bit build)
vs.
Filux (Linux 64-bit) + Coldfusionstorm (Windows 7 64-bit with 32-bit build)
What happened is that while the first team was attacking, both players on the second team simultaneously ran into a CRC mismatch (both clients) and disconnected. However, the first team remained connected.
So this my be a false positive, since it happens on mixed platforms?
Logs:
tomreyn
http://tomreyn.megaglest.org/debugCRCWorld_tomreyn_2014-02-01_1.tar.gz
filux
http://s000.tinyupload.com/?file_id=00645629987607035405
Coldfusionstorm
http://www.megafileupload.com/en/file/495346/debugCRCWorld-Coldfusionstorm-7z.html
Jammyjamjamman
https://www.dropbox.com/s/y42v1c9xwc0scq4/debugCRCWorld.7z
Logged
atibox
: Ryzen 1800X (8 cores @3.6GHz), 32 GB RAM, MSI
Radeon RX 580 Gaming X 8G
, PCI subsystem ID [1462:3417], (
Radeon RX 580 chipset
, POLARIS10) @3440x1440; latest stable Ubuntu release, (open source)
radeon (amdgpu)
/ mesa video driver
atibox (old)
: Core2Quad Q9400 (4 cores @2.66GHz), 8 GB RAM, XFX
HD-467X-DDF2
, PCI subsystem ID
[1682:2931]
, (
Radeon HD 4670
, RV730 XT) @1680x1050; latest stable Ubuntu release, (open source)
radeon
/ mesa video driver
notebook
:
HP envy13d020ng
internet access
: VDSL2+
· · ·
How YOU can contribute to MG
·
Latest development snapshot
·
How to build yourself
·
Megapack techtree
·
Currently hosted MG games
· · ·
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CRC mismatch on 3.10-dev-git4702.51f4b6d