Author Topic: 4628.11ac54a headless (fakir, i686) segfault with 2 lagging players  (Read 796 times)

tomreyn

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Code: (terminal) [Select]
...
Disabled reading from console [vps]
Forcing quit after game has completed [exit]
megaglest v3.9.1
Compiled using: GNUC: 40403 on: Jan 18 2014 00:56:43 platform: Linux endianness: little
GIT: [Rev: 4628.11ac54a] - using STREFLOP [SSE] - [no-denormals]
Waiting for players to join and start a game...
Headless server is now running...
...
Starting a new game...
Game unique identifier is: f756451a-90d7-11e3-b828-35c0739daf18
New game has started...
...
*TESTING*: FINISHED Waiting for lagging client playerIndex = 0 [victoria]
*TESTING*: START Waiting for lagging client playerIndex = 0 [victoria] clientLagCount = 11.000000 [0.000000]
*TESTING*: FINISHED Waiting for lagging client playerIndex = 0 [victoria]
*TESTING*: START Waiting for lagging client playerIndex = 0 [victoria] clientLagCount = 11.000000 [0.000000]
*TESTING*: FINISHED Waiting for lagging client playerIndex = 0 [victoria]
*TESTING*: START Waiting for lagging client playerIndex = 0 [victoria] clientLagCount = 11.000000 [0.000000]
*TESTING*: FINISHED Waiting for lagging client playerIndex = 0 [victoria]
*TESTING*: START Waiting for lagging client playerIndex = 0 [victoria] clientLagCount = 11.000000 [0.000000]
*TESTING*: FINISHED Waiting for lagging client playerIndex = 0 [victoria]
*TESTING*: START Waiting for lagging client playerIndex = 0 [victoria] clientLagCount = 11.000000 [0.000000]
*TESTING*: START Waiting for lagging client playerIndex = 1 [kratos] clientLagCount = 18.000000 [0.000000]
In [/home/softcoder/Code/megaglest/git/source/glest_game/main/main.cpp::handleSIGSEGV Line: 5602] Error detected: signal 11:
Error saved to logfile [/opt/megaglest//.megaglest/error.log]
Segmentation fault (core dumped)
ERROR: Server has quit unexpectedly.
Code: (gdb) [Select]
Using host libthread_db library "/lib/i386-linux-gnu/tls/i686/nosegneg/libthread_db.so.1".
Core was generated by `./megaglest --ini-path=./ --data-path=./ --headless-server-mode=vps,exit'.
Program terminated with signal 11, Segmentation fault.
#0  x86_fallback_frame_state (context=0xb3332470, context=0xb3332470, fs=0xb3332470) at ./md-unwind-support.h:127
127     ./md-unwind-support.h: No such file or directory.
#0  x86_fallback_frame_state (context=0xb3332470, context=0xb3332470, fs=0xb3332470) at ./md-unwind-support.h:127
#1  uw_frame_state_for (context=context@entry=0xb33323f0, fs=fs@entry=0xb3332470) at ../../../src/libgcc/unwind-dw2.c:1253
#2  0xb6e5af40 in _Unwind_Backtrace (trace=0xb6d988f0 <backtrace_helper>, trace_argument=0xb333256c) at ../../../src/libgcc/unwind.inc:290
#3  0xb6d989f5 in __GI___backtrace (array=0xb33325f8, size=25) at ../sysdeps/i386/backtrace.c:126
#4  0x088c05be in Shared::Platform::PlatformExceptionHandler::getStackTrace () at /home/softcoder/Code/megaglest/git/source/shared_lib/sources/platform/sdl/platform_util.cpp:227
#5  0x083e431d in Glest::Game::ExceptionHandler::handleRuntimeError (msg=0xb333863c "In [/home/softcoder/Code/megaglest/git/source/glest_game/main/main.cpp::handleSIGSEGV Line: 5602] Error detected: signal 11:\n", getStackTraceString=true) at /home/softcoder/Code/megaglest/git/source/glest_game/main/main.cpp:638
#6  0x083e4b21 in Glest::Game::handleSIGSEGV (sig=11) at /home/softcoder/Code/megaglest/git/source/glest_game/main/main.cpp:5606
#7  <signal handler called>
#8  0x2f726564 in ?? ()
#9  0x08620130 in Glest::Game::ConnectionSlot::update (this=0x931b690, checkForNewClients=false, lockedSlotIndex=-1) at /home/softcoder/Code/megaglest/git/source/glest_game/network/connection_slot.cpp:1373
#10 0x08628ef6 in Glest::Game::ConnectionSlot::updateSlot (this=0x931b690, event=0xb33fb1f8) at /home/softcoder/Code/megaglest/git/source/glest_game/network/connection_slot.cpp:512
#11 0x086296c7 in slotUpdateTask (event=<optimized out>, this=0x92dc998) at /home/softcoder/Code/megaglest/git/source/glest_game/network/connection_slot.cpp:158
#12 Glest::Game::ConnectionSlotThread::execute (this=0x92dc998) at /home/softcoder/Code/megaglest/git/source/glest_game/network/connection_slot.cpp:264
#13 0x088cbea5 in Shared::Platform::Thread::beginExecution (data=data@entry=0x92dc998) at /home/softcoder/Code/megaglest/git/source/shared_lib/sources/platform/sdl/thread.cpp:295
#14 0xb7726355 in SDL_RunThread (data=data@entry=0x9358900) at ../../src/thread/SDL_thread.c:204
#15 0xb776ad6b in RunThread (data=0x9358900) at ../../src/thread/pthread/SDL_systhread.c:47
#16 0xb7701d78 in start_thread (arg=0xb33fdb40) at pthread_create.c:311
#17 0xb6d8301e in clone () at ../sysdeps/unix/sysv/linux/i386/clone.S:131

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