Last night, Titi set up three new headless servers ("MG-Team") which run on a new very well equipped VM (3 GB RAM and a strong CPU) and are listed with dutch IP addresses (the actual server is hosted in France, though). This VM is currently managed by Titi and me (Filux was also invited).
For locations in at least Europe and North America (surely eastern locations), the "Near East" and for parts of Africa and these new gameservers should be quite well connected and stable (that is if your local Internet connection is fine - a common problem we cannot solve).
This online service checks how well this new server is reachable from several locations around the world - look for a location close to you to get an estimate of how well you will be able to play there.
To test, each of these sites send a couple ping (ICMP echo) requests, which the server responds to. The site measures the period from when it sent the packet until it receives the servers' reply, called the round trip time (RTT).
min. rtt is how long the shortest round trip took,
max. rtt is how long the longest round trip took, and
avg. rtt is the average across all packets sent.
You can get individual statistics on your own network connection to the server by using the "ping" command line utility (available on Linux, Windows and - I assume - OS X). For more details and an optional graphical interface, there is the "mtr" utility which is available for Linux and Windows ("winmtr" then). By default, Windows also has the "pathping" command line utility which does something quite similar.