When a user timed out at the start of a game (i.e. the 180s timeout), all players get to see the timeout notice in the language of the player who timed out, instead of their own.
Example:
*ERROR* [2014-03-06 00:24:27] In [network_interface.cpp::DisplayErrorMessage Line: 198] sErr [Tiempo de espera para el servidor.]
This message is also displayed in this locale on the GUI in a message window.