Author Topic: Prax Next - Hold Your Base - Mod (released 0.5.2 (wip))  (Read 8017 times)

atze

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Here is a preliminary, preview, to the models that I've built for the next mod. I'm not sure if I'm using the all. Not even if they remain so. :| We'll see. Some are inspired by a game that I only know of screenshots. Unfortunately, I still lack the infantry units. ;) The build will probably take.



update 02/15 (in german):



Prax-Next "
Hold Your Base"

download link for latest version: prax_next_xxx

Note you need min. >=  megaglest 3.11.x  for this
« Last Edit: 9 August 2015, 19:46:23 by atze »
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Ishmaru

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Re: Prax Next - Reconquer the World - Mod (work in progress)
« Reply #1 on: 17 March 2014, 23:04:10 »
I assume this is inspired by Command and Conquer judging by the Mammoth Tank on lower right :)

Anyways great Structures, and Humvee and Tank. Though I'm not super fond of the buggy models, the feel like they are lacking some detail.
Rather intrigued by the structure in the middle, with the add on buildings.

PS I wonder were I heard this tittle before... :P JK I really enjoyed Prax and look forward to this mod as well!
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John.d.h

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Re: Prax Next - Reconquer the World - Mod (work in progress)
« Reply #2 on: 18 March 2014, 00:35:00 »
I liked it so much that I'm using your panzerwagen for a game I've been working on this past week and I used the texture for some related things I've been working on. :)

http://opengameart.org/content/military-van

Ishmaru

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Re: Prax Next - Reconquer the World - Mod (work in progress)
« Reply #3 on: 18 March 2014, 13:57:27 »
I don't think the buggies are bad, just not as detailed as the jeep and tank models.
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kratos

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Re: Prax Next - Reconquer the World - Mod (work in progress)
« Reply #4 on: 20 March 2014, 21:14:51 »
I like the texture, but why you don't add an "ancient" faction near Natulka?

jammyjamjamman

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Re: Prax Next - Reconquer the World - Mod (work in progress)
« Reply #5 on: 20 March 2014, 23:32:00 »
I like it!  :thumbup: Most of the models looks very detailed. The structures especially look very impressive.

Personally, I think the tank, buggies and jeep all look as detailed as each other, and they all look good to me. If I were to criticise any of the models it would both the flying unit models. The helicopter looks too obese, and since I presume it's meant to look wide I think that could look a little better by adding extra items (e.g. air ducts, more guns etc.).
I my opinion, the hover thing looks too much like a dodgy R/C toy. I think that may be improved by adding extra stuff also.

The headquarters looks fantastic. I look forward to seeing this all collect to become a faction.
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titi

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Re: Prax Next - Reconquer the World - Mod (work in progress)
« Reply #6 on: 21 March 2014, 00:59:12 »
I love those new models! They look good and all have the same style and fit very well!
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atze

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Re: Prax Next - Reconquer the World - Mod (work in progress)
« Reply #7 on: 21 March 2014, 11:37:51 »
I assume this is inspired by Command and Conquer judging by the Mammoth Tank on lower right :)

Yes also, but I meant the game "Battle Worlds: Kronos", that was the main source of inspiration.

PS I wonder were I heard this tittle before... :P JK I really enjoyed Prax and look forward to this mod as well!

Okay, the name was of course an allusion to your great mod "Annex". :P  Whether it is at the end of this, however, is still questionable. :|

I liked it so much that I'm using your panzerwagen for a game I've been working on this past week and I used the texture for some related things I've been working on. :)

http://opengameart.org/content/military-van

Good work. I find your model, really great. :thumbup: The combination possibilities are great. I never thought that someone who knows what to do something with this texture. As I've been wrong me. ;)

I like the texture, but why you don't add an "ancient" faction near Natulka?

I just wanted to do something different. ;) The "Statosa" the 2nd faction for prax is (work in progress) 70% ready. The buildings are finished except for a few construction and destruction models. Main problem (statosa) is the lack of infantry troops. If you have to offer a beautiful animated crossbowmen, bring it on.  :)

I like it!  :thumbup: Most of the models looks very detailed. The structures especially look very impressive.

Personally, I think the tank, buggies and jeep all look as detailed as each other, and they all look good to me. If I were to criticise any of the models it would both the flying unit models. The helicopter looks too obese, and since I presume it's meant to look wide I think that could look a little better by adding extra items (e.g. air ducts, more guns etc.).
I my opinion, the hover thing looks too much like a dodgy R/C toy. I think that may be improved by adding extra stuff also.

The headquarters looks fantastic. I look forward to seeing this all collect to become a faction.

Yes ok, your criticism is justified, as I said are all first time just ideas may I change there's one or the other. However nice that it still likes you.  :)

I love those new models! They look good and all have the same style and fit very well!

Thanks Titi  :thumbup:  :)

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Coldfusionstorm

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Re: Prax Next - Reconquer the World - Mod (work in progress)
« Reply #8 on: 24 May 2014, 12:04:46 »
Exelent models and Textures!, Going to be great to see in a game.
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atze

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Re: Prax Next - Hold Your Base - Mod (work in progress)
« Reply #9 on: 14 January 2015, 23:57:21 »
Well, after some time, here first a trial version. (go to start-post)

Is just available in german and english (don´t forget the hook ;) )

This is not a 100% ready version, but i guess for testing is that ok. Have fun. :)



« Last Edit: 15 January 2015, 00:39:28 by atze »
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titi

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Re: Prax Next - Hold Your Base - Mod (released (wip))
« Reply #10 on: 17 January 2015, 14:44:50 »
Playing with your mod I found 2 bugs in the engine that effect your mod:

morphing:  morphing the "Zentral modul" resulted in storage 1100 before ( which was wrong ) .  Now its upgraded from 500 to 600. Maybe you need to take this into account.
https://github.com/MegaGlest/megaglest-source/commit/667b043393ace7c0a28bfc5988960d2f25b238ac

particles: Many particle systems made MG pretty slow. This is a lot improved now-
https://github.com/MegaGlest/megaglest-source/commit/0616483452042db701b7a930f044fc72d112f8b6

Some issues:
- AI has some problems with food. Sometimes they attack you with a very "hungry" army which is nearly dead.

- MG has serious path finding problems with big units. Maybe you can shrink some more units a bit down so they fit to size 1 ? This will improve performance a lot which was an issue playing with many units.
Suggestion:
Make all vehicles a bit smaller
Raketenwagen Panzerwagen and Spaehwagen can maybe be size 1 units ?

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atze

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Re: Prax Next - Hold Your Base - Mod (released (wip))
« Reply #11 on: 18 January 2015, 02:11:33 »
Thanks titi, for the work on morphing and particles. Is fixed in next upload.

To the vehicles I would say, there build I rather some new maps. Especially for this mod. Since then the infantry, would become too small supposed.
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Hagekura

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Re: Prax Next - Hold Your Base - Mod (released (wip))
« Reply #12 on: 18 January 2015, 11:32:29 »
The modeling and animations are well made in general, and particle effects are nice. The health bar is really good!
but textures of vehicles are looks flat, IMO. You relies too much on the green camo texture on every vehicles in your mod, if you work some more on them, they looks more better.
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atze

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Re: Prax Next - Hold Your Base - Mod (released (wip))
« Reply #13 on: 19 January 2015, 01:39:43 »
Most animations of the infantry are from Archmage´s spearmen.
Yes, textures could be even better. However, also gameplay, balancing, particles and sounds.;D  If are still some building sites. :O
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atze

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Re: Prax Next - Hold Your Base - Mod (version 0.3.8)
« Reply #14 on: 19 January 2015, 20:04:32 »

...

- MG has serious path finding problems with big units. Maybe you can shrink some more units a bit down so they fit to size 1 ? This will improve performance a lot which was an issue playing with many units.
Suggestion:
Make all vehicles a bit smaller
Raketenwagen Panzerwagen and Spaehwagen can maybe be size 1 units ?


Okay, here a update. (--> first post)

Perhaps, it functions now better?  :|
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atze

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Re: Prax Next - Hold Your Base - Mod (released 0.4.3 (wip))
« Reply #15 on: 14 February 2015, 17:53:18 »
Here the next update for prax-next.  :) (first post)



With new infantery and worker. I hope you like it. :| Gameplay is better now, but not perfect. Im open for suggestion. ;D
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Carl the Great

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Re: Prax Next - Hold Your Base - Mod (released 0.4.3 (wip))
« Reply #16 on: 15 February 2015, 02:35:35 »
Nein! What happened to the humanoid models? They were like best quality, these "humanoid" models look like from a video game.
Thanks!  ;)

atze

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Re: Prax Next - Hold Your Base - Mod (released 0.4.3 (wip))
« Reply #17 on: 15 February 2015, 17:35:36 »
Carl the Great, hmm a pity. :|  Do you not like this infantery?
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atze

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Re: Prax Next - Hold Your Base - Mod (released 0.4.3 (wip))
« Reply #18 on: 15 February 2015, 17:49:53 »
Well :), nothing resist the, here a different unit. For the next version. ;D



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Carl the Great

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Re: Prax Next - Hold Your Base - Mod (released 0.4.3 (wip))
« Reply #19 on: 15 February 2015, 20:40:21 »
Flammenwerfer?!

Are you using Google Translate while typing your posts?
On my previous post; The infantry looks like from Halo or some other video game I don't tolerate to watch. Though it is your "original" models, they are best replacement of Archmage's spearman unit, so I kind of "like" your original models, again, based on various video games.
Thanks!  ;)

atze

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Re: Prax Next - Hold Your Base - Mod (released 0.4.3 (wip))
« Reply #20 on: 15 February 2015, 21:22:33 »
Okay, thanks.  :)
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atze

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Re: Prax Next - Hold Your Base - Mod (released 0.4.4 (wip))
« Reply #21 on: 16 February 2015, 00:07:21 »
Here then the vers. 0.4.4 (go first post) :) This need a lot of stone, maybe you use a map with enough ressources. Have fun. ;)
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titi

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Re: Prax Next - Hold Your Base - Mod (released 0.4.4 (wip))
« Reply #22 on: 16 February 2015, 16:33:56 »
Can we download the old human models somewhere ? I only have g3d's for them. Maybe they are useful for someone else :)

Talking about this, what about putting this mod on github like we did with Barrilion or dark magic ? By this nothing gets lost:
https://github.com/titiger/barillion
( still without source models: https://github.com/titiger/dark_side )

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atze

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Re: Prax Next - Hold Your Base - Mod (released 0.4.4 (wip))
« Reply #23 on: 17 February 2015, 17:11:13 »
No.  :O

The animations are in too many different files (beginner's mistake for my part :confused: ) that I want to do nobody.  ;)
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Carl the Great

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Re: Prax Next - Hold Your Base - Mod (released 0.4.4 (wip))
« Reply #24 on: 17 February 2015, 18:13:48 »
atze, I have to say this:

Ja! I still have the 0.3.8 7z file that has the old human models you said. I have uploaded the "copy" of 7z to TinyUpload and here's the link: http://s000.tinyupload.com/?file_id=13116133692985759242

Isn't the recent versions of this mod found in the index of atze.megaglest.org/techtrees?
Thanks!  ;)

 

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