Author Topic: Prax Next - Hold Your Base - Mod (released 0.5.2 (wip))  (Read 8338 times)

atze

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Re: Prax Next - Hold Your Base - Mod (released 0.4.4 (wip))
« Reply #25 on: 17 February 2015, 21:41:22 »
...
Isn't the recent versions of this mod found in the index of atze.megaglest.org/techtrees?

Obviously.  :)
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Hagekura

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Re: Prax Next - Hold Your Base - Mod (released 0.4.4 (wip))
« Reply #26 on: 18 February 2015, 13:18:04 »
I think the new soldiers models are far better than the previous version's. The Flame Throwers are nice! Animations are good also. If I am allowed to wish so much, The models could use more details, but OK for Top-side view.
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atze

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Re: Prax Next - Hold Your Base - Mod (released 0.4.4 (wip))
« Reply #27 on: 18 February 2015, 14:12:39 »
Hagekura thank you. :)
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titi

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Re: Prax Next - Hold Your Base - Mod (released 0.4.4 (wip))
« Reply #28 on: 2 March 2015, 09:49:21 »
CPU-Mega really loves latest version prax_next_0.4.6 . They are so strong, we never had a real chance in all games we played. So you did a really good job improving the CPU player!

Some vehicles are not worth the price and should be improved a bit. Especially the biggest tank should get  a lot more armor! Its priced like 600 gold or something like this and cannot even kill 3 soldiers in a typical mass attack of the AI. Enabling splash attack for it might be a good idea too.  :)

 ( btw I edited your first post and let the download link point to https://atze.megaglest.org/techtrees/ now so people can always choose latest version. )

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Carl the Great

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Re: Prax Next - Hold Your Base - Mod (released 0.4.4 (wip))
« Reply #29 on: 2 March 2015, 17:29:52 »
Don't forget, I posted the link for version 0.3.8 as the last post of the first page of this thread. Didn't you say about reusing the old humanoid models?
Thanks!  ;)

Ishmaru

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Re: Prax Next - Hold Your Base - Mod (released 0.5.2 (wip))
« Reply #30 on: 7 September 2015, 01:43:12 »
I've ever had a chance to upload these, but i made a alternative texture for the realistic models Atze had in this mod. If anyone wanted :P



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titi

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Re: Prax Next - Hold Your Base - Mod (released 0.5.6)
« Reply #31 on: 23 November 2015, 09:09:43 »
We played this (version 0.5.6 ) yesterday and this is what I think:

- human units should at least have an auto health of 1. By this, starving workers can recover.
- turrets are hard to break and by this games get very long if people use lots of turrets. Even a pure vs CPU fight took 1 hour for us because the CPu made so many turrets. How about adding/modifieng a tank or something so it does not get so much damage from the turrents? It should be able to fire at the turrets before it dies. And it should have a powerful shot that does real damage to the turrets. A group of this vehicle should be able to break a little mixed group of turrets. Currently this can only be done with helicopters as far as I know. Or did I miss a unit which is able t do this ?
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atze

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Re: Prax Next - Hold Your Base - Mod (released 0.5.2 (wip))
« Reply #32 on: 23 November 2015, 12:58:41 »
Ishmaru  :thumbup:  thx for this texture, maybe it use anyone.

Thx for test, titi and filux

"- human units should at least have an auto health of 1. By this, starving workers can recover."

Do use upgrade "medikit".  ;)

"- turrets are hard to break and by this games get very long if people use lots of turrets. Even a pure vs CPU fight took 1 hour for us because the CPu made so many turrets. How about adding/modifieng a tank or something so it does not get so much damage from the turrents? It should be able to fire at the turrets before it dies. And it should have a powerful shot that does real damage to the turrets. A group of this vehicle should be able to break a little mixed group of turrets. Currently this can only be done with helicopters as far as I know. Or did I miss a unit which is able t do this ?"

Okay, good hint i will change it.
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andy_5995

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Re: Prax Next - Hold Your Base - Mod (released 0.5.2 (wip))
« Reply #33 on: 22 February 2019, 09:31:26 »
I see there's a more recent version (0.5.7) that was released on 22-Aug-2016.