Organizing MegaGlest Cup #1Dadadu66 and I worked out an organizational process and rules for the cup today. These are not final, I post them here as a request for comments - so
please tell us what you think! We will finalize them during the next few days, taking your comments into account.
We were a bit undecided about how many players to allow to enroll, how long the cup should span in general and how many rounds we should play per week. We seemed to agree that it should not span longer than a month altogether, and that we should not have too many players, (surely less than 100) during this first cup. If 16 players or less will enroll then we want to play one round per week, if there are more players, we may need to do more rounds per week.
I've added some more details which dadadu66 and I did not actually discuss, based on what I realized was imprecise and what I think makes most sense. None of this is final today.
General overviewWe will play a classic elimination style cup. That is, as soon as the enrollment period is over, the cup organizers will form groups of two players (either randomly, or paired by players' timezones, or supposed player strengths, or a mix of these - this is yet unclear and will be decided by the organizers when the enrollment period ends). These players will compete in the first round. The winner of the round will advance to the next round. In case there will be an uneven number of players in a round, the leftover player will automatically win this round and advance.
Organizers
The cup is organized by dadadu66, tomreyn and titi_linux.
Organizers cannot take part in the cup as players. ( titi: organizers are allowed to play too!)Cup roundsSince we are in different time zones we need to be flexible about the time of day to play at. We will use Doodle.com to suggest several times on Saturdays and Sundays to each of these groups. For each of the groups, the players will have to vote on these suggested times no later than 2 days before the round will take place. At this time (cup day - 2 days) the cup organizers will review the group votes and will announce when each of these groups will play - based on a time slot both players can make. If the players have not found a time slot which they can both make, it's a draw, and neither player advances to the next round. If either player does not vote in time, he looses and the other player advances to the next round. If both players do not vote in time, it's a draw and neither player advances to the next round.
Example match time vote which the two members of a rounds group will be invited to vote on:
http://doodle.com/rgbc36s6cti52fxdBy default, the times given on Doodle refer to Berlin, Germany, which matches the times listed on Play.MG. Players can use the options provided on Doodle (or a service such as timeanddate.com) to convert the times to their local time zone.
If players would prefer to play at a different time or on a different day, they are welcome to do so by arranging an alternative match time (and date) on the forums in advance. To do so, both players must post the same Berlin, Germany time and date they have agreed to play at to the same forum topic, providing the round number this refers to. Alternative dates and time and only be during or before the designated dates, never later. Only when both players participating in a round have agreed to the same Berlin, Germany, match time, this will overrule any votes for their groups' game in this round only. Other than that, the game will take place at the times voted for on Doodle (or not at all, if players forget to vote there, causing both of them to loose).
Matches,
winning conditionsHow are matches carried out?
- Players must use their forum user name as a player name. The player name can be set in options. If a player does not show up within five minutes after the designated match time, the other player wins.
- At match start time, one of the players will setup a headless server (first come, first serve). Games are played on any of the "MG-Team" headless servers. If they are busy, players can choose to use a different headless server or host a game themselves.
- Games are played on the Conflict map, with the Desert2 tileset. One player will play in player slot #1, the other player on player slot #4 (first come, first serve).
- Each player is free to choose their faction
- The game must not be started before both players have signalled 'ready'. If a player has not signalled ready 5 minutes after the game host was setup (but no earlier than 5 minutes after the match start time), he looses. If the game host / controlling admin fails to start the game 5 minutes after the other player signalled ready, the game host / controllig admin looses
- If a player gets disconnected during the first 5 minutes of a game, the game will be restarted. If a player gets disconnected more than once, or later than 5 minutes into the game, the other player wins.
- Play.MG is the authoritative source for information on whether a game took place, whether it was finished, who won and who exited a game prematurely. A game is won if the winner shows up as the games winner on Play.MG. Only once this is the case, and the players received the in-game notification message on whether or not they have won the match, they can safely disconnect. If a player exits a game prematurely, he looses.
- When the game ends, the winner must post to the forums that he won a game, providing the game round, the start time of the game (as listed on play.mg) and the designated participants. Unless the winner is listed as a winner of this game on Play.MG he must also post why he claims to be the winner of this game. The other player has the ability to challenge this by posting to the same forum, either on the same forum post, or on another one where he claims to be the winner in the same way.
- The final decision on who, if anyone, wins a round is made by the organizers.
While it is technically possible to cheat, but please do not do it. It just spoils the fun for everyone, including you.
If someone tries to cheat and the organizers learn about it (and can be convinced that it took place), this player will be excluded from this and any future cups.
Building paths through shallow water is not cheating.
For reference, here's a (slightly edited, to remove unrelated content and fix spelling mistakes) log of the chat which, for the most part, lead to this post:
http://pastebin.com/raw.php?i=EZUPxmEt