Author Topic: Terra Centauri: Last Stand BETA 0.5!!  (Read 21056 times)

Ishmaru

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Re: Terra Centauri: Last Stand BETA 0.5!!
« Reply #50 on: 3 July 2015, 01:53:50 »
Linux package made some trouble, because  the start script start_megaglest tried to start megaglest, but the binary was renamed to terra_centauri so it did not find it.
To fix it rename the file terra_centauri to megaglest. Then start the game with ./start_megaglest.

Any way to modify script so i can change the binary name?

Ok i played a game now... was easy for an experienced mg player  :P (played islands)

Just one more question: Of course i "hacked" that i could play devourers once :D and i saw that you can't build the cannon. Is it intended that you use the xml file without be_built skill so cpus does not built them? because there is a "correct" one in the folder :)

Its been a  while since i made that unit. I think it was to planned to have it be a morph unit not built but for whatever reason i just had it as a spawn in object.

Playing as the devourers is my #1 request, I decided to develop them as a playable faction, however the playable version they will be built as a separate faction from the ai version (due to the fact that AI wont have any idea how to play). I wont talk details yet but it will have unique mechanics involved ;)
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titi

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Re: Terra Centauri: Last Stand BETA 0.5!!
« Reply #51 on: 4 July 2015, 09:15:16 »
Any way to modify script so i can change the binary name?
Of course, just edit the script and replace "megaglest" with your name, which must fit to the binary name. ( line 294 )
( be careful with simple windows editors and newlines ( default Notepad! ) . Windows has different line endings by default! )
 
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Ishmaru

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Re: Terra Centauri: Last Stand BETA 0.5!!
« Reply #52 on: 4 July 2015, 13:56:32 »
Ok, don't worry I build the Linux versions on an Ubuntu VM, so there shouldn't be an issue with line endings.
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titi

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Re: Terra Centauri: Last Stand BETA 0.5!!
« Reply #53 on: 4 July 2015, 23:31:45 »
just a  small issue: tank girl should have more view range. It typically shoots into the dark when attacking

update: and the turrets are much too strong. They have very powerful shooting, big armor and it is cheap to build.
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Ishmaru

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Re: Terra Centauri: Last Stand BETA 0.5!!
« Reply #54 on: 5 July 2015, 21:26:11 »
Turrets are intended to be strong, There are anti turret devourers coming soon!

While long ranged tanks aren't meant for scouting, which is why their attack range is greater than their vision.
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Ishmaru

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Re: Terra Centauri: Last Stand BETA 0.5!!
« Reply #55 on: 8 July 2015, 04:00:30 »
Currently working on creating a Playable Devourer faction! Check it out early footage:

https://www.youtube.com/watch?v=vxHkXW-x_LM

So technically there are two factions, one optimized for AI use and one designed for a Player.

As explained Devourers are Parasitic organisms that spread from world to world eating everything in sight. In order to make them playable, I really wanted this to be shown in its gameplay.
 
As you see, Food is the only resource. However this faction has no farms or cows to produce. In order to obtain food you will have to actively hunt for food. You can hunt native creatures or Valkyries themselves. Only Valkyrie infantry count. Vehicles, Drones, and Structures explode on death.

The concept of giving devourers resources when they eat your units is actually not new. This was already in place in the AI version, however it was not food just a standard resource. So yes when you are playing as the Valkyries, the more units you loose the more resources the Devourers get.

You can Harvest Trees with worker type devourers. This gives you the resource "Organic" Using Lua, Organic resource is automatically converted into Food at the rate of 10 Organic -> 1 Food. Trees are a weak source of food. Since organic is not used for unit production, MG does not display it :)

Thinking of adding the ability to cannibalize your own Devourers for an emergency food source.

Also another new tweak for player version is that Devourers build structures from Morphing, not building. And yes they too require food.

A unit hierarchy is still needed. Currently all devourer types are available from beginning.
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Golkombie

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Re: Terra Centauri: Last Stand BETA 0.5!!
« Reply #56 on: 8 July 2015, 05:37:20 »
I had some game play with Terra Centauri. Only 5 games.

A few suggestions:
-A smaller building(unit(?), like a mobile bunker) that is made to hold units and create housing. I feel like having multiple large sized barracks is awkward(unless I am seriously missing something).
-Buildings can be refitted to build certain units or have some sort of research, because the game has shallow tech depth.
To be honest, I'm just honest..

Ishmaru

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Re: Terra Centauri: Last Stand BETA 0.5!!
« Reply #57 on: 10 July 2015, 00:00:13 »
How many barracks would you need? I wouldn't imagine you need more than 2, 3 at the most.
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titi_son

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Re: Terra Centauri: Last Stand BETA 0.5!!
« Reply #58 on: 12 July 2015, 16:03:43 »
Yeah i never need more than two barracks for winning. I think this is fine.
My first Tilseset: SPRING :) (included in Megaglest )

Secret Hint: To play online join the IRC #megaglest-lobby on freenode which is the lobby chat ingame. So you can chat with or wait for people in the lobby without running megaglest all the time.

Earth-Breach

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Re: Terra Centauri: Last Stand BETA 0.5!!
« Reply #59 on: 8 June 2016, 16:40:51 »
God! This is one serious Mod bro.

Ishmaru

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Re: Terra Centauri: Last Stand BETA 0.5!!
« Reply #60 on: 9 June 2016, 02:27:46 »
Thanks! I hope to get back to it soon!
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