I was thinking about interesting ways to handle the RTS game trope of 'fog of war' in way that'd be authentic to my setting and what seemed to be pretty cool is implementing a radar of sorts.
Not anything too tricky, just having units be able to 'spot' enemies in a radius outside their usual view range without having a positive ID on what exactly it is. So, for instance, infantrymen A will be able to convey there are enemies nearby, but the commander will have to either risk units or get something with moar view to figure out just what the threat is. This would add a nice dimension to gameplay, I think.
My inspiration, SC2's sensor tower, handles it like so:

You can see pretty clearly that the red Warning Icons are indicative of zealots converging in on the Terran player's position.
In effect what needs to happen is for warning icons to appear over enemy units within a certain radii of friendly units - basically a secondary view range. In Glest, I'm not really sure how to do something like this. It might not even be possible. Given that, I'd be willing to try to code it in myself but I don't know where to start - my programming knowledge amounts to some basic lua and java at best. Any recommendations as far as that, or finding some Macgyver way to make this work?