Author Topic: Lord of the Rings Mod (and a plea for texture help)  (Read 1910 times)

Spock The Elder

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Lord of the Rings Mod (and a plea for texture help)
« on: 23 May 2014, 00:48:12 »
Hello,
I'm working on a techtree tightly based on The Lord of The Rings and could use much help with models and possibly a little with textures. One piece of advice with XML as well.
The plans are as follows:

Resources: Gold, Wood, Food, Population

Factions: Mordor and other, Isengard and Moria, Rohan and Gondor, Elves and Hobbits

I can't give any times as to when the tree will be ready, but I'll try to get it out fast.

As to the XML, I want to make it so that some units can become invisible while they have energy points so that they aren't seen by the enemy or enemy troops.

Lastly, I will still take suggestions from all contributors.
This will be freakin' awesome when it's done, so stay tuned!

kagu

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Re: Lord of the Rings Mod (and a plea for texture help)
« Reply #1 on: 23 May 2014, 09:47:20 »
Could you keep us updated with images of WIP , maybe then we could help you better.
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Spock The Elder

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Re: Lord of the Rings Mod (and a plea for texture help)
« Reply #2 on: 23 May 2014, 21:25:15 »
WIP? I'm sorry, I don't understand much developer jargon. I'm kind of new at this. Please explain.

kagu

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Re: Lord of the Rings Mod (and a plea for texture help)
« Reply #3 on: 23 May 2014, 21:30:43 »
If you show us some screenshots of your Work In Progress ,then we might help better.
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Spock The Elder

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Re: Lord of the Rings Mod (and a plea for texture help)
« Reply #4 on: 23 May 2014, 21:40:49 »
Ahhh. Perhaps I should be more specific. I have no models, no textures, and only a handful of XML done. I'm nowhere near the point of getting screenshots, hence my need for someone to do the textures. I'm doing just fine in the XML other than that one facet I mentioned. But concerning models, I really need someone to do it all. If that's not too much...

John.d.h

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Re: Lord of the Rings Mod (and a plea for texture help)
« Reply #5 on: 24 May 2014, 07:06:56 »
What exactly is it that you personally are creating?  It seems like you are asking someone else to do every aspect of it for you. :-\  Even if you do find some kind soul who's a skilled artist willing to work on your project, you'll likely have to pick up the skills yourself to fill in any bits that he/she leaves missing, and even still the odds are stacked against you.  I hate to be a downer, but you're going to need to get familiar with Blender and put in a lot of sweat equity yourself to make this happen.

Coldfusionstorm

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Re: Lord of the Rings Mod (and a plea for texture help)
« Reply #6 on: 24 May 2014, 08:45:31 »
So what?,as long as he can do XML and project management.

I see what you are getting at John.d.h But really for getting any GOOD and great stuff done we need to realise that mods are going to consist of more people and teamwork, and really why do the guy who starts the project needs to know how to model?.
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Omega

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Re: Lord of the Rings Mod (and a plea for texture help)
« Reply #7 on: 24 May 2014, 19:59:02 »
I see what you are getting at John.d.h But really for getting any GOOD and great stuff done we need to realise that mods are going to consist of more people and teamwork, and really why do the guy who starts the project needs to know how to model?.
But they aren't. Most mods are created by a single, driven person. Sometimes there's occasional contributions by others, but most modders are on their own. Dark Magic was the only big team attempt that I know of which succeeded. The attempt at a MegaPack revival was a failure.

Unless you're willing to employ people, that is.
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MoLAoS

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Re: Lord of the Rings Mod (and a plea for texture help)
« Reply #8 on: 24 May 2014, 21:46:23 »
Yeah, project management? Come on. Its a mod not 0AD or Spring. There is no need for project management. In Paradox modding forums, which have many more active and high quality mods than all of Glest put together, its almost always one or two people. Larger mods exist but all the participants have actually useful skills and Paradox games are so much more popular than Glest will ever be.

Asking someone to do all the real work is never going to be a thing.

Spock The Elder

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Re: Lord of the Rings Mod (and a plea for texture help)
« Reply #9 on: 24 May 2014, 23:50:33 »
I didn't mean for this to become a debate. If no one is willing to help, I'll just have to use contemporary textures until someone volunteers (or I decide that making this mod is just a waste of time and let someone else do it).

kagu

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Re: Lord of the Rings Mod (and a plea for texture help)
« Reply #10 on: 25 May 2014, 12:37:11 »
What I meant is that you'll find more contributors if you show something that already you've done or at least show us your plain in detail, I could help with XML and testing.
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John.d.h

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Re: Lord of the Rings Mod (and a plea for texture help)
« Reply #11 on: 26 May 2014, 08:44:23 »
I'm not telling anyone to not pursue a project.  Success is going to require learning the necessary skills.  Any project this small with an "ideas guy" has at least one superfluous position, and XML and project management for a Glest mod are non-skills.  Artists tend to already have more ideas than they could ever implement in a lifetime, so there needs to be some sort of incentive if they're going to put their effort into yours instead, especially if you want them to stick with it to the finish instead of getting distracted.  This incentive need not be financial, but show us a compelling reason for us to work on your dreams instead of our own or anyone else's.

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Re: Lord of the Rings Mod (and a plea for texture help)
« Reply #12 on: 26 May 2014, 21:48:03 »
I think the point is that no one is willing to make a mod for another person.  If you want some help, the best way is to show what you have already ( screeshots ) this maybe motivates others to help you.  As long as you have nothing to show, everyone thinks it's just "vaporware".
In general we have no lack of ideas here, just lack of developers/artists  who make  those ideas come true  ;D .
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