I'd like to suggest that attack boosts be renamed. The name is inaccurate and very misleading. Until you read the documentation, it's not clear that it can boost stats besides attacks or be associated with skills other than attacks. If I recall correctly, the name is a hold-over from older times.
So I propose that we depreciate the `attack-boost` element (in the same way that `attack-strenhgt` (or however they spelled it) is depreciated). We can support both `attack-boost` and some new name (the XML parser has simple means of doing this, which are already used for `attack-strength`.
I think we should use the name `emanation` to describe attack boosts. This is the term that GAE used. MG's attack boosts and GAE's emanations are roughly the same thing. Dictionary-wise, emanation is also more accurate: "an abstract but perceptible thing that issues or originates from a source". Alternatives include "aura", "automatic-effect", or simply "boost" (using one of these would allow our terminology to be distinct from GAE -- I can think of pros and cons to this). "Boost" is what the English transformation is already using in-game.
If we do rename attack boosts, we should consider doing so in the source code, too (very easy to do with a bit of find and replace).