Author Topic: [done] Fix for the animationbound-particles  (Read 1841 times)

titi_son

  • Draco Rider
  • *****
  • Posts: 284
  • titi_son
    • View Profile
[done] Fix for the animationbound-particles
« on: 27 July 2014, 21:28:36 »
I always was angry about the implementation of the start-time and end-time for particles so i made a pull request and now you can make start and end time for each particle file. ( The pull request is already implemented )

The new syntax is:
Code: [Select]
            <particles value="true" start-time="0.8" end-time="1">
                <particle-file path="particles1.xml" start-time="0.28" end-time="0.5"/>
                <particle-file path="particles1.xml"/>
            </particles>
The times of the individual files overrides the times of the particles node.

If  someone has nothing better to do he can add this to all skills in the wiki :D
My first Tilseset: SPRING :) (included in Megaglest )

Secret Hint: To play online join the IRC #megaglest-lobby on freenode which is the lobby chat ingame. So you can chat with or wait for people in the lobby without running megaglest all the time.

 

anything