Hi,
as a new beta of megaglest was released and I finished studying, I'm thinking of relaunching my development of BattleGlest. I was away from the megaglest project for quite a long time (~10 months) so I'd like to hear your opinion before starting.
I have thought about something to make the mod a bit different from other MOBA-games. The main difference is the volcano in the center of the map. As long as one of the 'Lavalings' (giant powerful lava-creature) is alive that volcano kills all units entering his area (usually all creeps of the mid-lane). Every killed Unit rises the danger level of the volcano. If the danger level passes a threshold the volcano destroys a random tower of the team with fewer units lost/sacrificed in the volcano. If both Lavalings were killed the volcano is disabled for some time. Which means that every unit can pass. Additionally mid-lane-creeps should be far more powerful to end game fast, if the volcano is disabled.
This mechanic adds a high benefit for controlling the mid-lane and adds some tactical options of sacrificing own units (even your hero) to harm the opponent.
I welcome any idea and any kind of (positive & negative) feedback.