I realize moving while attacking isn't really a thing and probably won't be for megaglest's near future, but I was wondering if there's any way to remove the prerequisite for the unit to turn and face an object prior to attacking it? I'm a novice at programming but if someone could kick me in the right direction that'd be great.
(what I want to do is have the unit utilize the attack_stopped type instead to simulate the effect, without the turning giving it away)