Yes, Archmage, thanks for replying; it's almost done! In a few days or weeks, will upload the Alpha 4 after doing multiple fixes and tests. Everyone's welcome to help me in any kind (any unused G3D models or related).
Faction tree for Alpha 4: https://docs.megaglest.org/images/9/95/Feudaltree.pngAlpha 4
Four new units:
*Armed Peasant, morphed from the peasant, but can be recruited from the Farm for now, has almost the same statistics as the Daemon.
*Yeoman archer, supposed to be like the Longbowmen of medieval England, used an old Crusaders archer model as placeholder
*Handgunner, an early firearm and late-game unit, model from one Mr War's Great Ming faction units as a placeholder.
*Bombard, an early cannon and another late-game unit, model placeholder also from Great Ming.
Upgrades re-haul, units now require some upgrades to recruit.
A new structure, Cauldron, used for some oil-related assets.
No more beddings, Barracks can now heal military units inside them when inactive; the Guild can heal all units inside them even when doing an upgrade.
New defenses for Watchtower and Defense tower: alongside the normal Arrow, Fire Arrows and Handgun; the Defense Tower also has Boiling Oil, effective for melee units.
Renamed "Yeoman" worker to "Laborer". (In the future, the Laborer and Engineer might be merged into a single unit)
The Militia unit is back, the damage is the same as the Tech Guard, can now promote to Knight.
No more monks, Engineers can already heal units with the Medicine upgrade.
Man-at-arms (Guard) and Swordsman are removed for now.
Statue is removed, for now.
New ability for the Lord, Trebuchet, a 15-range attack like the Catapult, used as placeholder for a future Trebuchet unit
The Battering Ram is now made from the Engineer instead of made from the Tent, for AI spacing issues.
The Ballista is now movable and multi-commandable, currently the Tech Ballista is a placeholder (The siege ballista should be like the Norse Crossbow).
The Ram, Catapult, and Ballista can now morph into the Bombard if you have the upgrades, but you can also buy one from the Tent
Some of the upgrades no longer use the Tech images.
And other bonuses (please reply if you can see them)!
Forget my previous posts about a new techtree!
Some new future long-term plans:
"Feudal" faction will be based on medieval England (why's there a Yeoman archer, a Lord), will have some reductions on units to prepare for the upcoming factions,
...upcoming factions like:
*"Kingdom" - based on medieval and early modern France (the Champion and Honour Guards are such examples)
*"Late" - based on Central Europe (handgunners and pavise crossbowmen)
*"Church" - lots specialty units and boosts (the Monk)
...and some smaller factions:
*"Peasants" - peasants in a town revolting (armed peasant with "pitchfork")
*"Wolves" - a pack of wolves
*"Outlaws" - a small camp of outlaws raiding
Again, if anyone has any G3D models or advice to help out in this modification in the long-run, they're welcome.